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| 09 Nov 2010 05:13 PM |
function Spread(part) check = part:findFirstChild("Fire") if check == nil then script.Parent:Clone().Parent = part elseif check ~= nil then check.Size = check.Size - 1 check.Heat = check.Heat -1 end end
script.Parent.Parent.Touched:connect(Spread)
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Emess
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| Joined: 01 Apr 2010 |
| Total Posts: 13331 |
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| 09 Nov 2010 05:15 PM |
| Fire normally doesn't spread, unless if it's a virus script. |
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| 09 Nov 2010 05:16 PM |
| Fire spread glitch? You got it all wrong, son! There's a script spreadin' the fires! Everybody runs! |
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| 09 Nov 2010 05:16 PM |
| Its like a glitch. The script is supposed to decrese it. |
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| 09 Nov 2010 05:20 PM |
| That puts the fires! Everybody still keep running! D: |
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| 09 Nov 2010 05:26 PM |
| KOGO I SAID RUN THE FIRES GONA GETCHOO! *Fire gets me* RUNNNNNNNNNNNN D::::::::: |
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| 10 Jan 2011 04:35 PM |
| well he's true it happend to me a bunch of times mabey not you but it will sometime so just take it i took it |
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| 10 Jan 2011 04:43 PM |
| I hate the Spreading Fire Script, I Delete it |
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| 01 Feb 2011 09:48 PM |
| *fire gets all of the people who posted* YOUR, TOO, SLOWWWWWW :O |
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supman102
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| Joined: 17 Aug 2009 |
| Total Posts: 47 |
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| 01 Feb 2011 10:07 PM |
PinkPainter it is NOT a glitch it is just a script. The only reason that the fire keeps spreading is because well You have to many objects touching the fire and well..... thats why it will not stop. |
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| 01 Feb 2011 10:12 PM |
| *fire gets supman* NOOOOOO OUR LAST DEFENCES!!!!!!!!!!1!!11 |
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CardCaddy
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| Joined: 02 Jan 2010 |
| Total Posts: 1025 |
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| 01 Feb 2011 10:16 PM |
Here, this might 'douse' the fire :P:
function A(b) for a, c in pairs(b:getChildren()) do if c:IsA("Fire") then c:remove() end else A(c) end end
while true do wait() A(game.Workspace) end
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| 01 Feb 2011 10:19 PM |
this might clean the fire.
step one: Get the fire's name
step two: post it in this script in between the quotes.
name = "Fire" -- step three: run this script and enjoy. while workspace:findFirstChild(name, true) ~= nil do workspace:findFirstChild(name, true):remove() end |
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| 11 Jul 2013 08:48 PM |
| :( I have it, and every time I try to remove it, IT COMES BACK!!1! |
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Encryptix
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| Joined: 04 Sep 2013 |
| Total Posts: 291 |
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| 28 Feb 2014 02:41 PM |
This will get rid of anything that is annoying or virus like in the game /:
------------------------------------------------ Print_Scan_Results = true --Prints the results of each scan in the output window. ------------------------------------------------ Quarantine_Instead_of_Delete = false --Quarantines all malicious objects into the Lighting Directory for you to view, after making all hidden objects visable. ------------------------------------------------
q = Instance.new("Model") q.Name = "Quarantine" classes = {"Script","AutoJoint", "BackpackItem", "Feature", "Glue", "HtmlWindow", "JointInstance", "LocalBackpack", "LocalBackpackItem", "MotorFeature", "Mouse", "Rotate", "RotateP", "RotateV", "Snap", "StockSound", "VelocityMotor", "Weld", "Geometry", "Timer","ChangeHistoryService"} names = {"Fire" , "Infected", "lordnathan" , "ROFL", "ViVRuS", "OH SNAP YOU GOT INFECTED XD XD XD" , "dåååååååååååååång.........you got owned..." , "Hello...I åm Your New Lord Lolz" , "Snap Reducer", "SnapReducer", "Snap-Reducer", "Anti-Lag", "Anti Lag", "AntiLag", "Wildfire", "AntiVirus", "Anti-Virus", "Anti Virus", "message" , "Message" , "4D Being", "No samurai plzzz", "OHAI", "VIRUS", "Guest_Talking_Script", "Guest Free Chat Script", "lol", "LOL", "bob", "BOB", "Snap Remover", "SnapRemover","Vaccine"} hidden = Instance.new("StringValue") file = {}
function Start() workspace = game.Workspace:GetChildren() qu = q:GetChildren() index = {} virus = 0
function Scan(object) for i = 1,#object do inside = object[i]:GetChildren() if Malicious(object[i]) then virus = virus+1 Name(object[i]) Quarantine(object[i]) else if #inside > 0 then Scan(inside) end end end end
function Malicious(class) for x = 1, #classes do if class.className == classes[x] and #(class:GetChildren()) > 0 then return true end end for x = 1, #names do if string.lower(class.Name) == string.lower(names[x]) then return true end end return false end
function Hidden(class) for x = 1, #classes do if class.className == classes[x] then return true end end return false end
function Name(malware) cur = malware file[1] = "."..cur.Name while cur.Parent.Name ~= "Workspace" do cur = cur.Parent file[#file+1] = "."..cur.Name end inde = "game.Workspace" for j = 1, #file do inde = inde..file[#file+1-j] end file = {} inde = inde.." ("..malware.className.." Class)" index[#index+1] = inde malware.Parent = q end
function Quarantine(malware) if malware ~= nil then contain = malware:GetChildren() if Hidden(malware) then h = hidden:clone() h.Name = malware.Name h.Value = "Original Class: "..malware.className h.Parent = malware.Parent for j = 1, #contain do contain[j].Parent = h end malware:remove() malware = h end contain = malware:GetChildren() for j = 1, #contain do Quarantine(contain[j]) end end end
Scan(workspace)
if virus > 0 and Quarantine_Instead_of_Delete then q.Parent = game.Lighting end
if virus > 0 and Print_Scan_Results then print("--------------------") print("Scan Results:") print("Potentially malicious objects were found in the following locations:") for i = 1, #index do print(" -- "..index[i]) end if Quarantine_Instead_of_Delete then print("These objects have been quarantined to the Lighting Directory.") else print("These objects have been removed.") end print("--------------------") Start() wait() Start() end end
Start() game.Workspace.ChildAdded:connect(Start) |
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| 28 Feb 2014 02:47 PM |
/\ Woah....
todel = {"Spread","Fire"} while wait() do if game:findFirstChild(todel[1],true) then game:findFirstChild(todel[1],true):Destroy() elseif game:findFirstChild(todel[2],true) then game:findFirstChild(todel[2],true):Destroy() end end
--untested,I'm just getting into tables :)
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