|
| 15 Feb 2014 01:17 PM |
| So Ive created an animation using C0, in Play Solo it works fine, but in Server/Player mode it moves differently. Any reason why? The code didn't change between Play Solo and Server mode, so I don't see why it would be different... :P. |
|
|
| Report Abuse |
|
|
DevDerp
|
  |
| Joined: 25 Jan 2009 |
| Total Posts: 1000 |
|
|
| 15 Feb 2014 01:35 PM |
the best way to solve this is by using a different methodology of debugging. In which case i would suggest doing Test>StartServer, Test>StartPlayer to emulate a connected server and still have a output to go off of for the Client AND the Server to find the errors your looking for (if theres even any).
If there are no errors then i have nothing else to suggest. |
|
|
| Report Abuse |
|
|
|
| 17 Feb 2014 03:48 PM |
| I know about that lol. The problem is that the motors work fine in Play Solo mode, but move differently in Server/Player mode even though it's the same exact code. There are no Output errors. Guess I'll have to redo a ton of work with copying and pasting the exact CFrame with all 9 numbers over and over again until it's good in Server mode lol :P. |
|
|
| Report Abuse |
|
|
|
| 20 Feb 2014 04:48 PM |
| Bump. It magically fixed without me changing any code lol, but I stll want to know why it happened so I can avoid it:P. |
|
|
| Report Abuse |
|
|
| |
|
|
| 16 Mar 2014 10:11 AM |
| Now it sometimes works and sometimes doesn't randomly each test lol... :P. |
|
|
| Report Abuse |
|
|
|
| 16 Mar 2014 10:17 AM |
| This is a shot in the dark, but could it have something to do with timing? Servers are much laggier than solo mode. |
|
|
| Report Abuse |
|
|
|
| 16 Mar 2014 10:21 AM |
| Yeah that's probably it lol. |
|
|
| Report Abuse |
|
|