wubbzy301
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| Joined: 15 May 2010 |
| Total Posts: 1188 |
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| 27 Feb 2014 01:06 AM |
| How do I stop it? I made a nuke game. |
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| 27 Feb 2014 10:34 AM |
It's not really possible. The lag is created by the nuke itself (the bubble that grows periodically) and how it's altering every brick it touches into an un-anchored brick and a new mesh brick, and occasionally a different color as well. Nukes alter a lot within a short period of time, which causes a lot of lag which is an issue for all nuke-related games.
Sorry, but it's not fixable. |
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clanky4
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| Joined: 21 Oct 2009 |
| Total Posts: 389 |
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| 27 Feb 2014 10:58 AM |
Doesn't the generic nuke make many explosions within a short period of time? If I recall correctly an explosion every time it touch anything.
What could alternatively be done is make the nuke make a single large explosion every time it expands. that way it still kills anything near it but it doesn't make anywhere near as many explosions. |
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Vexedly
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| Joined: 15 Sep 2006 |
| Total Posts: 7011 |
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