sdghtII
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| Joined: 05 Feb 2014 |
| Total Posts: 8151 |
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| 25 Feb 2014 05:32 PM |
Infinity Recon's Non-Holo Training Facility will no longer be used. I am sad to retire this relic of our history. Here, at Xero, we held our first official training. Xero will be missed.
Well, I am about finished with a mass-update for it, called the "Xerodome". The Xerodome is similiar to a holo, but when you warp to the map, it has no surroundings except for the sky. There are five events, which are Sword Fight (SF), Capture the Flag (CTF), Raid, Roblox Clan League (RCL), and Obstacle Course (Obby).
Since we currently do not have any tech developed, we are stuck with RCL's GPR and PSTL. We will be using these weapons for CTF, Raid, and RCL. For swords, will we be using the clan sword, which with that sword, there is a winner 99% of the time.
Xerodome beta will be launching on March 1st, 2014.
Signed, Infinity Recon High Command |
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Tsyolin
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| Joined: 14 Aug 2012 |
| Total Posts: 6255 |
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| 25 Feb 2014 05:34 PM |
| xerodome is a guy on deviant art |
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| 25 Feb 2014 05:34 PM |
| http://xerodome.deviantart.com/ |
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| 25 Feb 2014 10:51 PM |
Well would you look at that? Google "Xerodome." lol
What sdght described seems nice... Will the teleport system work with ROBLOX Universes? I was thinking of creating a training facility where, instead of a holo, trainees would be teleported to another "stage" in the Universe. That way, I can add more detailed maps, or possibly larger maps, since I can add a higher brick count.
Also, this way, GPUs won't have to render upward of 4,000 blocks saved in "Lighting" all at once. Instead, they will only have to render the blocks for the stage in the universe. Once the event is done, everyone teleports back. It makes the facility lag-free and more detailed/larger.
-----HaloEliteLegend, IR Director----- |
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