Soybeen
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| Joined: 17 Feb 2010 |
| Total Posts: 21462 |
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| 25 Feb 2014 05:21 PM |
Hi, I'd like to make something of a "morph", you could call it. I'm attempting a script that would replace your ROBLOX character with one of many models. If anyone could offer pointers on how I could do this with the highest level of efficiency, I'd be grateful. Code is highly appreciated, but since this would be such a long script, it's not necessary.
The script would need to:
- Find the children of the player's character model that are parts, and remove (or flawlessly hide) all parts without killing the character. In the process, the character's name and health bar will also have to be hidden.
- Copy a model and its contents from the Lighting to the position of the character's torso, bound to the character. When the character moves, it would look like
Essentially this would render the character appearing like an object, but with all the movement capabilities of a normal character (jump, walk, fall)
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Soybeen
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| Joined: 17 Feb 2010 |
| Total Posts: 21462 |
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| 25 Feb 2014 05:23 PM |
Sorry about that typo: When the character moves, it would look like the player is just a nameless object.
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| 25 Feb 2014 05:25 PM |
| Are you trying to make a prophunt game? |
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Soybeen
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| Joined: 17 Feb 2010 |
| Total Posts: 21462 |
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| 26 Feb 2014 04:06 PM |
| No, this has another purpose entirely. |
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maxomega3
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| Joined: 11 Jun 2010 |
| Total Posts: 10668 |
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| 26 Feb 2014 04:10 PM |
Look at how Kohl changes humanoid names. I don't understand this myself.
As for the finding the character, just use hit.Parent. Making them invisible is probably the best method. If you really want to get fancy, you can change the player's Character to something else, but it's very difficult, I'm told. |
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maxomega3
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| Joined: 11 Jun 2010 |
| Total Posts: 10668 |
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| 26 Feb 2014 04:10 PM |
| The lighting thing is just a matter of cloning and welding, as well. |
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| 26 Feb 2014 04:29 PM |
For naming of kohl:
1. Clone head 2. Weld fakehead to player 3. Make currenthead transparent 4. Add humanoid to fakehead 5. Rename the fakehead part |
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