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| 23 Feb 2014 07:28 PM |
In my game i need one of two things...money every time you kill a person OR kills every time you kill a AI zombie thingy. Because i have a shop and i want both Human kills and AI kills to count for it. How would i do this?
Thanks |
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maxomega3
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| Joined: 11 Jun 2010 |
| Total Posts: 10668 |
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| 23 Feb 2014 07:30 PM |
| Look at the LinkedLeaderboard, the leaderboard provided by ROBLOX, and look at how it detects a kill. Remove any detections for a player (which a zombie won't have), and keep any that check for a humanoid (which a zombie does have) |
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| 23 Feb 2014 10:07 PM |
How would i do this...sorry im not sure which ones to replace..
print("LinkedLeaderboard script version 5.00 loaded")
stands = {} CTF_mode = false
function onHumanoidDied(humanoid, player) local stats = player:findFirstChild("leaderstats") if stats ~= nil then local deaths = stats:findFirstChild("Wipeouts") deaths.Value = deaths.Value + 1
-- do short dance to try and find the killer
local killer = getKillerOfHumanoidIfStillInGame(humanoid)
handleKillCount(humanoid, player) end end
function onPlayerRespawn(property, player) -- need to connect to new humanoid if property == "Character" and player.Character ~= nil then local humanoid = player.Character.Humanoid local p = player local h = humanoid humanoid.Died:connect(function() onHumanoidDied(h, p) end ) end end
function getKillerOfHumanoidIfStillInGame(humanoid) -- returns the player object that killed this humanoid -- returns nil if the killer is no longer in the game
-- check for kill tag on humanoid - may be more than one - todo: deal with this local tag = humanoid:findFirstChild("creator")
-- find player with name on tag if tag ~= nil then local killer = tag.Value if killer.Parent ~= nil then -- killer still in game return killer end end
return nil end
function handleKillCount(humanoid, player) local killer = getKillerOfHumanoidIfStillInGame(humanoid) if killer ~= nil then local stats = killer:findFirstChild("leaderstats") if stats ~= nil then local kills = stats:findFirstChild("KOs") if killer ~= player then kills.Value = kills.Value + 1 else kills.Value = kills.Value - 1 end end end end
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function findAllFlagStands(root) local c = root:children() for i=1,#c do if (c[i].className == "Model" or c[i].className == "Part") then findAllFlagStands(c[i]) end if (c[i].className == "FlagStand") then table.insert(stands, c[i]) end end end
function hookUpListeners() for i=1,#stands do stands[i].FlagCaptured:connect(onCaptureScored) end end
function onPlayerEntered(newPlayer)
if CTF_mode == true then
local stats = Instance.new("IntValue") stats.Name = "leaderstats"
local captures = Instance.new("IntValue") captures.Name = "Captures" captures.Value = 0
captures.Parent = stats
-- VERY UGLY HACK -- Will this leak threads? -- Is the problem even what I think it is (player arrived before character)? while true do if newPlayer.Character ~= nil then break end wait(5) end
stats.Parent = newPlayer
else
local stats = Instance.new("IntValue") stats.Name = "leaderstats"
local kills = Instance.new("IntValue") kills.Name = "KOs" kills.Value = 0
local deaths = Instance.new("IntValue") deaths.Name = "Wipeouts" deaths.Value = 0
kills.Parent = stats deaths.Parent = stats
-- VERY UGLY HACK -- Will this leak threads? -- Is the problem even what I think it is (player arrived before character)? while true do if newPlayer.Character ~= nil then break end wait(5) end
local humanoid = newPlayer.Character.Humanoid
humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )
-- start to listen for new humanoid newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )
stats.Parent = newPlayer
end
end
function onCaptureScored(player)
local ls = player:findFirstChild("leaderstats") if ls == nil then return end local caps = ls:findFirstChild("Captures") if caps == nil then return end caps.Value = caps.Value + 1
end
findAllFlagStands(game.Workspace) hookUpListeners() if (#stands > 0) then CTF_mode = true end game.Players.ChildAdded:connect(onPlayerEntered)
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transIate
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| Joined: 20 Jun 2013 |
| Total Posts: 2699 |
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| 23 Feb 2014 11:59 PM |
| pay for help on free models |
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| 24 Feb 2014 10:28 AM |
| ugh its you again the one who wanted me to pay u for help with scripting...just tell me this would i replace EVERY word player with Humanoid or just some of them ??? |
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transIate
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| Joined: 20 Jun 2013 |
| Total Posts: 2699 |
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| 24 Feb 2014 07:09 PM |
| You need to be more specific; idk what you do |
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| 24 Feb 2014 07:11 PM |
| Figured it all out dont worry bout it |
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transIate
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| Joined: 20 Jun 2013 |
| Total Posts: 2699 |
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| 24 Feb 2014 07:27 PM |
| Why would i give you anything....your a pain i wish i could block you from my forums...STOP ASKING FOR MY MONEY |
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transIate
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| Joined: 20 Jun 2013 |
| Total Posts: 2699 |
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| 24 Feb 2014 07:55 PM |
| that is why ur poor is because don't donate you |
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| 24 Feb 2014 08:04 PM |
| The one who has asked me to donate 10 times says im poor...Stop trolling my Forums and asking for Cash |
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transIate
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| Joined: 20 Jun 2013 |
| Total Posts: 2699 |
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| 24 Feb 2014 08:09 PM |
| dude I only h yoave 19,021 i need more to buy my fav hat yo |
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| 24 Feb 2014 08:13 PM |
| U have no gear or anything -_-...Just - stop - talking - to - me |
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transIate
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| Joined: 20 Jun 2013 |
| Total Posts: 2699 |
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| 25 Feb 2014 09:40 PM |
| dude I save up for Blokhed U NOob Ehh |
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