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Re: Return to brick script

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jjwood1600 is not online. jjwood1600
Joined: 14 May 2013
Total Posts: 1633
22 Feb 2014 02:49 PM
Hi Guys
I am trying to make a brick that from when you have touched it, it will return you to that brick when you die (like a spawn). The difference is, I don't want you to 'move' to another team. I just want that to be a brick you return to when you die.
I plan to make a few of them, so you can choose which brick you would like to spawn back at.
Can anyone help me please?
Thanks,
jjwood1600
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jjwood1600 is not online. jjwood1600
Joined: 14 May 2013
Total Posts: 1633
23 Feb 2014 03:05 AM
Please help!
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Dorzilla is not online. Dorzilla
Joined: 03 Mar 2010
Total Posts: 155
23 Feb 2014 03:06 AM
This isn't a request script forum
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Goulstem is not online. Goulstem
Joined: 04 Jul 2012
Total Posts: 7177
23 Feb 2014 03:07 AM
PlayerAdded event
Touched Event
Check if humanoid is nil
CharacterAdded Event
CFrame torso, part's position
ends
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jjwood1600 is not online. jjwood1600
Joined: 14 May 2013
Total Posts: 1633
23 Feb 2014 03:12 AM
Thanks! Any other help would be greatly appreciated!
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Goulstem is not online. Goulstem
Joined: 04 Jul 2012
Total Posts: 7177
23 Feb 2014 03:19 AM
You're not going to get any other help I garuntee.
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islandmaker2012 is not online. islandmaker2012
Joined: 07 Nov 2012
Total Posts: 9327
23 Feb 2014 03:56 AM
Except maybe me :D
--localscript,in startergui
p = game.Players.LocalPlayer
wait(3)
p.Character:MoveTo(Workspace.partname.Position)

Or a playeradded script

game.Players.PlayerAdded:connect(function(p)
p.CharacterAdded:connect(function(char)
p:MoveTo(Workspace.partname.Position)
end)
end)
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