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| 01 Feb 2014 11:05 AM |
Real Time Gravity is something like BodyAngularForce. Except it's easier to use, works all the time, and does not need scripts and suchlike. Let's say that you want to make a space game. And you want to change the gravity to make the players feel lighter. So, you just click on the part that you want the gravity to be different, go to "Properties" and select "Gravity", then enter the amount you want. So, whenever players jump or something, they will feel lighter. The upside is that you can control the gravity over different types of parts. Let's say you want a part to feel heavier. But you don't want the whole part to be heavy. So you can actually click the part, and select which studs you want to apply the gravity on. I think mapmakers and sci fi game makers/players will enjoy this. Because this will change the feel of roblox. Just imagine playing a sci-fi FPS with special gravity. |
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| 01 Feb 2014 11:16 AM |
support
i've always wanted to jump on floating bricks
REAL floating bricks
but it may cause lag, but that isn't a problem for me |
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LittleL0L
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| Joined: 04 Feb 2011 |
| Total Posts: 3727 |
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| 01 Feb 2014 11:25 AM |
| Kinda reminds me of my Unity engine, support. |
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| 01 Feb 2014 11:27 AM |
| Roblox will eventually fix the lag. Just think, BodyAngularForce is nearly the same thing, and it does not lag that much. So if roblox uses BodyAngularForce and upgrades it to Real Time Gravity, then the lag will be solved. |
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jjj344
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| Joined: 19 Dec 2010 |
| Total Posts: 12709 |
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| 18 Feb 2014 08:14 AM |
Will help with my "REAL" upcoming game.
My ma always said.. life is like a box of chocolates.. *nom nom* never know what you gonna get. |
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| 21 Feb 2014 11:42 PM |
Woah...
SUPPORT!
I can see the idea... Like a giant cube...
And each side has gravity, and you can walk across the cub without falling! |
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2tabbycat
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| Joined: 07 Sep 2010 |
| Total Posts: 1692 |
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| 21 Feb 2014 11:45 PM |
| Scriptable in a complex form. This would make it easier, Support. |
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Espithel
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| Joined: 09 Oct 2009 |
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| 24 Feb 2014 12:32 AM |
Support. Not much can be said really- that was a fine OP. |
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| 24 Feb 2014 12:51 AM |
| Support! I would love to float in a game. <3 |
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| 24 Feb 2014 02:40 AM |
scriptable
and yes I can script nub |
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Espithel
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| Joined: 09 Oct 2009 |
| Total Posts: 20917 |
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| 24 Feb 2014 02:47 AM |
@Roblox:
Scriptable is only a valid argument if something can be scripted as easily as it should.
This CANNOT be scripted as easily as it should. |
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| 24 Feb 2014 02:52 AM |
Support, there is already gravity, you just can't change it.
#LogicMakesSense |
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| 26 Feb 2014 02:14 AM |
| BodyForce + GetMass + Scripts + j component. |
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| 26 Feb 2014 02:15 AM |
| Most parts you only need to get the mass once and add the BodyForce, so aside from a basic Command-line setup script the only thing which needs a running script is characters (And thats not too hard) |
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loljik
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| Joined: 02 Mar 2011 |
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yoshiegg7
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| Joined: 04 Sep 2012 |
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| 26 Feb 2014 06:30 AM |
| Support, I would love to do an obby on floating blocks kind of like with a gravity suit so you could jump to one part of the obby and gravity would turn upside down, the ULTIMATE obby. ULTIMATE battlefield. |
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