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Re: Real Time Gravity?

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Firestormx11 is not online. Firestormx11
Joined: 19 Nov 2012
Total Posts: 266
01 Feb 2014 11:05 AM
Real Time Gravity is something like BodyAngularForce. Except it's easier to use, works all the time, and does not need scripts and suchlike. Let's say that you want to make a space game. And you want to change the gravity to make the players feel lighter. So, you just click on the part that you want the gravity to be different, go to "Properties" and select "Gravity", then enter the amount you want. So, whenever players jump or something, they will feel lighter. The upside is that you can control the gravity over different types of parts.
Let's say you want a part to feel heavier. But you don't want the whole part to be heavy. So you can actually click the part, and select which studs you want to apply the gravity on. I think mapmakers and sci fi game makers/players will enjoy this. Because this will change the feel of roblox.
Just imagine playing a sci-fi FPS with special gravity.
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rostedpilot is not online. rostedpilot
Joined: 11 Jul 2010
Total Posts: 17158
01 Feb 2014 11:16 AM
support

i've always wanted to jump on floating bricks

REAL floating bricks

but it may cause lag, but that isn't a problem for me
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LittleL0L is not online. LittleL0L
Joined: 04 Feb 2011
Total Posts: 3727
01 Feb 2014 11:25 AM
Kinda reminds me of my Unity engine, support.
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Firestormx11 is not online. Firestormx11
Joined: 19 Nov 2012
Total Posts: 266
01 Feb 2014 11:27 AM
Roblox will eventually fix the lag. Just think, BodyAngularForce is nearly the same thing, and it does not lag that much. So if roblox uses BodyAngularForce and upgrades it to Real Time Gravity, then the lag will be solved.
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Firestormx11 is not online. Firestormx11
Joined: 19 Nov 2012
Total Posts: 266
18 Feb 2014 06:51 AM
bump
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jjj344 is not online. jjj344
Joined: 19 Dec 2010
Total Posts: 12709
18 Feb 2014 08:14 AM
Will help with my "REAL" upcoming game.

My ma always said.. life is like a box of chocolates.. *nom nom* never know what you gonna get.
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Fedoragirl100 is not online. Fedoragirl100
Joined: 14 Jan 2013
Total Posts: 5485
18 Feb 2014 08:33 AM
Support.


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Firestormx11 is not online. Firestormx11
Joined: 19 Nov 2012
Total Posts: 266
21 Feb 2014 11:06 PM
bump
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CIassicGameRestorer is not online. CIassicGameRestorer
Joined: 08 Jul 2011
Total Posts: 3070
21 Feb 2014 11:42 PM
Woah...

SUPPORT!

I can see the idea... Like a giant cube...

And each side has gravity, and you can walk across the cub without falling!
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2tabbycat is not online. 2tabbycat
Joined: 07 Sep 2010
Total Posts: 1692
21 Feb 2014 11:45 PM
Scriptable in a complex form. This would make it easier, Support.
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G0LDDRAG0N is not online. G0LDDRAG0N
Joined: 27 May 2012
Total Posts: 6687
21 Feb 2014 11:56 PM
Support
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Firestormx11 is not online. Firestormx11
Joined: 19 Nov 2012
Total Posts: 266
24 Feb 2014 12:30 AM
Bump #2
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Espithel is not online. Espithel
Joined: 09 Oct 2009
Total Posts: 20917
24 Feb 2014 12:32 AM
Support.
Not much can be said really- that was a fine OP.
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DanBossStar321 is not online. DanBossStar321
Joined: 26 Dec 2012
Total Posts: 27652
24 Feb 2014 12:51 AM
Support! I would love to float in a game. <3
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Firestormx11 is not online. Firestormx11
Joined: 19 Nov 2012
Total Posts: 266
24 Feb 2014 02:31 AM
b3
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TheRobloxian909 is not online. TheRobloxian909
Joined: 08 Aug 2013
Total Posts: 2444
24 Feb 2014 02:40 AM
scriptable

and yes I can script nub
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Espithel is not online. Espithel
Joined: 09 Oct 2009
Total Posts: 20917
24 Feb 2014 02:47 AM
@Roblox:

Scriptable is only a valid argument if something can be scripted as easily as it should.

This CANNOT be scripted as easily as it should.
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whyaname98 is not online. whyaname98
Joined: 22 May 2011
Total Posts: 3979
24 Feb 2014 02:52 AM
Support, there is already gravity, you just can't change it.

#LogicMakesSense
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Firestormx11 is not online. Firestormx11
Joined: 19 Nov 2012
Total Posts: 266
26 Feb 2014 01:52 AM
bump4
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ManLykeDwaine is not online. ManLykeDwaine
Joined: 14 May 2013
Total Posts: 265
26 Feb 2014 01:56 AM
So much support
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
26 Feb 2014 02:14 AM
BodyForce + GetMass + Scripts + j component.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
26 Feb 2014 02:15 AM
Most parts you only need to get the mass once and add the BodyForce, so aside from a basic Command-line setup script the only thing which needs a running script is characters (And thats not too hard)
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loljik is not online. loljik
Joined: 02 Mar 2011
Total Posts: 12340
26 Feb 2014 02:29 AM
support

№℗℮
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Firestormx11 is not online. Firestormx11
Joined: 19 Nov 2012
Total Posts: 266
26 Feb 2014 03:26 AM
Bump5
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yoshiegg7 is not online. yoshiegg7
Joined: 04 Sep 2012
Total Posts: 687
26 Feb 2014 06:30 AM
Support, I would love to do an obby on floating blocks kind of like with a gravity suit so you could jump to one part of the obby and gravity would turn upside down, the ULTIMATE obby. ULTIMATE battlefield.
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