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| 21 Feb 2014 10:22 PM |
http://web.roblox.com/Diamond-Square-terrain-generation-place?id=146596130
3000x3000 studs is a lot of terrain. Right now it generates a 450x450 stud map in less than a second. Pretty hilly, but I can change that with a few values.
~LuaWeaver; Programmer, gamer, developer. |
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| 21 Feb 2014 10:24 PM |
| HMM MAY I ASK WHERE ARE THE DIAMONDS? |
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| 21 Feb 2014 10:25 PM |
I'm open sourcing it later, just not right now.
~LuaWeaver; Programmer, gamer, developer. |
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| 21 Feb 2014 10:26 PM |
but where are the diamonds. "diamond-square terrain generation"
i dont see no diamonds |
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| 21 Feb 2014 10:28 PM |
It's the algo's name.
~LuaWeaver; Programmer, gamer, developer. |
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MettaurSp
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| Joined: 20 Mar 2010 |
| Total Posts: 3179 |
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| 21 Feb 2014 11:05 PM |
Lua, what is the average speed for a diamond-square algorithm you think?
@light, dat name change o3o |
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| 21 Feb 2014 11:06 PM |
| Make a post on RBXDev when you open-source it so I can give you karma and thanks, because this is exactly what I need. |
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lordrambo
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| Joined: 16 Jun 2009 |
| Total Posts: 20628 |
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| 21 Feb 2014 11:22 PM |
| He was shutting down the server for updates. |
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| 21 Feb 2014 11:51 PM |
Added: Water, and different terrain types. It can generate anything from an ocean with a few small islands to a mountain. Telling you how fast something was genned. It's been slow recently, I don't know why. And, open sourcing right now.
~LuaWeaver; Programmer, gamer, developer. |
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| 22 Feb 2014 07:42 AM |
err I don't like how it's with bricks like that
make it triangles and that would be cool
AW MAN THIS ISN'T WHERE I PARKED MY CAR |
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