crazy651
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| Joined: 16 May 2012 |
| Total Posts: 9684 |
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| 21 Feb 2014 11:23 AM |
Hi TCC and C&G! The Clockwork Corporation has officially released its air combat, I was originally going to cancel the release of air combat however, TCC has been growing stale so myself, the HCOM, and the developers decided ehh the hell with it. Sorry for goes who feel like this is spam, there were some grammatical errors in the last post. The Clockwork Corporation is an innovative steampunk clan working to develop its own distinct figure in the very large world of roblox war clans. If you're a huge fan of steampunk or want to be in a clan with a new genre, then The Clockwork Corporation is the clan for you.
Table of Contents 1. Airship System 2. First 9 aviators 3. Special Shout Outs 4. Who gets to use it 5. Our current projects
[1] If you have seen the airships you have probably noticed that we are using an FM flying system! This will change soon, our developers are working on an flying system that utilizes WASD & Arrow Keys. Also I don't plan on scripting the cannons on the airships just yet so for now you will shoot an airship with a gun after a certain amount of times a brick inside the airship will light the airship on fire and explode a few moments after.
[2] I have been hyping TCC up for 2 weeks talking about air combat. In the future everyone in TCC that is the rank Grenadier or above will get to use them but for now we have 9 test aviators. Aviator basically means Pilot for those who don't know.
First 5 Aviators TheDarkMelon PeregrineFalconz Epiclzer35 and iStOlEuRcAnDy
First 4 Airship Commanders Quackless Itstimeforadventure Oblivy & 9288605
If you are not on this list join our airship division Valiant Guard to occasionally be invited to take airships for a test run.
[3] These are some special shoutouts The Clockwork Corporation's entire developer team! Without you guys this would not be possible
Victrium without your criticism for everything that TCC did I would have not been motivated enough to try this.
[4] Currently The Clockwork Corporation will only have airships at our training area, when we have a new base, and feel that our aviators are capable of air combat we will release the airships into our new base for Raiders & TCC. An issue that an HR brought up is the fact that some raiders might complain that it is unfair because TCC get to practice with airships while the raiders are basically noobs to our airships. However, people will always complain that is just human nature.
[5] Our new projects We are working on an steampunk city named "Nea Victoria" iiStOlEuRcAnDy is head of the cities development.
Our other projects include tanks, cars, and a knife of some sort. To see our tanks & car look at the image below. /a/MmyPP
We are working on a variety of other things but I don't announce things until they are near completion.
Signed Chairman Crazy651 Approved by The Board of Directors & Fleet Admirals
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McJim
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| Joined: 18 Feb 2010 |
| Total Posts: 2456 |
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| 21 Feb 2014 11:26 AM |
| #stillnotasbadasnanonation |
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Viscerate
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| Joined: 02 Dec 2011 |
| Total Posts: 3853 |
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| 21 Feb 2014 12:54 PM |
@crazy
why is tdm a pilot
you saw his landing |
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crazy651
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| Joined: 16 May 2012 |
| Total Posts: 9684 |
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| 21 Feb 2014 02:40 PM |
@visc
he practiced his landing. but you are a runner up if tdm cant do it |
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crazy651
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| Joined: 16 May 2012 |
| Total Posts: 9684 |
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| 21 Feb 2014 05:02 PM |
| Organizing a group launch soon. |
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crazy651
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| Joined: 16 May 2012 |
| Total Posts: 9684 |
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| 21 Feb 2014 05:04 PM |
@shadow We don't have anyone specializing in graphics however TCC's logo is certainly better than clans that use a weird shape with swords in them as a logo. |
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| 21 Feb 2014 05:13 PM |
But do the thing with land and stuff pls
~The Pro~ |
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crazy651
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| Joined: 16 May 2012 |
| Total Posts: 9684 |
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| 21 Feb 2014 05:16 PM |
@shadow
Our logo is an tower with an cog surrounding it them mini cogs next to the tower. Also TCC does not have much funds so I rather keep this logo and hire a logo maker later on when I have the funds. |
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crazy651
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| Joined: 16 May 2012 |
| Total Posts: 9684 |
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| 21 Feb 2014 05:17 PM |
@perp The land thing is being released some time in March. |
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| 21 Feb 2014 05:17 PM |
| I can see that you aren't well funded. |
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crazy651
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| Joined: 16 May 2012 |
| Total Posts: 9684 |
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| 21 Feb 2014 05:23 PM |
That's true but I am confident in our building and such, we would like to raise our activity of 10 (it seems like we can't get higher than 13) so we would need to mass recruit, and get some more graphics to be more appealing.
However, you should check out our best graphics (seen in the Nea Victoria thumbnail and the Garden of Dreams thumbnail) |
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crazy651
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| Joined: 16 May 2012 |
| Total Posts: 9684 |
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crazy651
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| Joined: 16 May 2012 |
| Total Posts: 9684 |
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| 21 Feb 2014 07:50 PM |
B2 If you want to help with TCC pm me any skill you are particularly good at. |
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BigBBQ12
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| Joined: 02 Sep 2009 |
| Total Posts: 193 |
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| 21 Feb 2014 07:51 PM |
| This could actually be really, really sweet if implemented correctly. It's been a while since anything fun and new has shown up in the clan world, and this would certainly make raids different and more exciting for sure. |
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crazy651
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| Joined: 16 May 2012 |
| Total Posts: 9684 |
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| 21 Feb 2014 07:52 PM |
@big I plan on releasing an public version for c&g to use that way TCC & Other clans can take advantage of air combat. |
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crazy651
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| Joined: 16 May 2012 |
| Total Posts: 9684 |
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| 21 Feb 2014 10:48 PM |
If you get well-funded, I could actually see TCC becoming great in the future. Get BC or something. |
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crazy651
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| Joined: 16 May 2012 |
| Total Posts: 9684 |
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| 21 Feb 2014 10:53 PM |
@dead We are doing well without funds, I mean an ad campaign could boost TCC but we are doing ok for now. |
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