bill52600
|
  |
| Joined: 26 Jul 2010 |
| Total Posts: 3464 |
|
|
| 21 Feb 2014 09:22 PM |
A feature in Studio where you could...well, create meshes!
It'd be sort of like a plugin, but it'd be built-into Studio where you publish and save as a mesh.
Feedback? Questions? Comments?
Post below! |
|
|
| Report Abuse |
|
|
|
| 21 Feb 2014 09:24 PM |
(う◕◦◕う) ♬
i luv you man
support
i smell u ° ͜ʖ ͡° |
|
|
| Report Abuse |
|
|
|
| 21 Feb 2014 09:24 PM |
| Yus! Totally support even though they'll need a new filter for checking to see whether it should pass and be uploaded or not. |
|
|
| Report Abuse |
|
|
Quasar99
|
  |
| Joined: 21 Nov 2009 |
| Total Posts: 9328 |
|
| |
|
|
| 21 Feb 2014 09:35 PM |
| It would have to be similar to Blender in order to get the most users out of it, because the default plugins for Roblox Studio 2013 are much like those of Blender's. Just a thought. |
|
|
| Report Abuse |
|
|
| |
|
|
| 21 Feb 2014 09:40 PM |
TOO MUCH WORK, last time they removed it because of inappropriate meshes passing the filters.
Together, we CAN make a difference! Namaste (✿◠‿◠) |
|
|
| Report Abuse |
|
|
bill52600
|
  |
| Joined: 26 Jul 2010 |
| Total Posts: 3464 |
|
|
| 21 Feb 2014 09:41 PM |
@Wright, roblox;
Simple, we just treat it how a Shirt, T-Shirt, Image, etc. is moderated. |
|
|
| Report Abuse |
|
|
ScoobyPad
|
  |
| Joined: 22 Mar 2012 |
| Total Posts: 3900 |
|
| |
|
bill52600
|
  |
| Joined: 26 Jul 2010 |
| Total Posts: 3464 |
|
|
| 21 Feb 2014 09:41 PM |
| And @michael for my latest post. |
|
|
| Report Abuse |
|
|
|
| 21 Feb 2014 09:42 PM |
douevenreadm8
It was too much work, that's why the feature was removed.
Together, we CAN make a difference! Namaste (✿◠‿◠) |
|
|
| Report Abuse |
|
|
|
| 21 Feb 2014 09:45 PM |
| They USED to have this feature, but deleted it, if they put it back up we would be happy! |
|
|
| Report Abuse |
|
|
bill52600
|
  |
| Joined: 26 Jul 2010 |
| Total Posts: 3464 |
|
|
| 21 Feb 2014 09:54 PM |
@michael;
The creator wouldn't be all that complex.
You'd start out with a pre-made shape, with 4 different points. You can click any part of the shape and a new point is created, at which you can drag it in, out, sideways, however you want. The same goes for the points already on the shape.
Implementing this into studio might be moderate-hard, but there are many ways to do it. |
|
|
| Report Abuse |
|
|
SigmaTech
|
  |
| Joined: 28 Jan 2010 |
| Total Posts: 643 |
|
|
| 21 Feb 2014 09:55 PM |
| A mesh creator is a whole program entirely. This is why we have Adobe, Google Sketch up, and Anim8tor. I think you can upload meshes. And if not, you can use a mesh to block converter I've seen here. The bottom line is that it would cost a lot of money. |
|
|
| Report Abuse |
|
|
RobuxLife
|
  |
| Joined: 19 Sep 2012 |
| Total Posts: 13336 |
|
|
| 21 Feb 2014 09:57 PM |
already can be done with a model :/
Bob, Billybob |
|
|
| Report Abuse |
|
|
|
| 21 Feb 2014 09:59 PM |
| custom meshes used to exist, but it was an easily abused feature so they had to take it away |
|
|
| Report Abuse |
|
|
Sherknock
|
  |
| Joined: 07 Oct 2012 |
| Total Posts: 31628 |
|
|
| 21 Feb 2014 10:00 PM |
| People made these threads a bunch of times. Probably not going to happen. |
|
|
| Report Abuse |
|
|
bill52600
|
  |
| Joined: 26 Jul 2010 |
| Total Posts: 3464 |
|
|
| 21 Feb 2014 10:07 PM |
| Lots of people wanted dynamic lighting, and here we are. |
|
|
| Report Abuse |
|
|
|
| 21 Feb 2014 10:07 PM |
"Lots of people wanted dynamic lighting, and here we are."
Yeah and a bunch of people want unlimited robux and no BC places, but here we are. |
|
|
| Report Abuse |
|
|
| |
|
|
| 21 Feb 2014 10:08 PM |
""Lots of people wanted dynamic lighting, and here we are."
Yeah and a bunch of people want unlimited robux and no BC places, but here we are."
Yeah, a lot of Roblox staff wanted to actually get some profit, and here we are. |
|
|
| Report Abuse |
|
|
|
| 21 Feb 2014 10:22 PM |
| you can still upload meshes through obj files btw. |
|
|
| Report Abuse |
|
|
bill52600
|
  |
| Joined: 26 Jul 2010 |
| Total Posts: 3464 |
|
| |
|
H3BO3
|
  |
| Joined: 14 Jun 2012 |
| Total Posts: 141 |
|
|
| 21 Feb 2014 10:46 PM |
| Yes! There would be no import option, to avoid copyright issues, and meshes would be moderated, of course. |
|
|
| Report Abuse |
|
|
bill52600
|
  |
| Joined: 26 Jul 2010 |
| Total Posts: 3464 |
|
|
| 21 Feb 2014 11:24 PM |
This thread explained in a video:
youtu.be/NtW79_5HZXo?t=30s |
|
|
| Report Abuse |
|
|