Bokken
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| Joined: 10 Jan 2010 |
| Total Posts: 194 |
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bohdan77
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| Joined: 10 Aug 2008 |
| Total Posts: 7944 |
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| 21 Feb 2014 06:28 PM |
| Do what everyone else is doing. Make a A* pathfinder!! |
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Bokken
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| Joined: 10 Jan 2010 |
| Total Posts: 194 |
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magnalite
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| Joined: 18 Oct 2009 |
| Total Posts: 2467 |
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| 21 Feb 2014 07:07 PM |
| Im trying to learn sqf to develop a dayz server. |
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Solotaire
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| Joined: 30 Jul 2009 |
| Total Posts: 30356 |
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| 21 Feb 2014 07:44 PM |
if we are, we'll drop it about a fifth of the way through /s
when i get bored, i like to take inspiration from old games that have been released into free models and make games based on it. however, this may be because i suck at building and i use the maps as a crutch
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HaxHelper
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| Joined: 19 Dec 2009 |
| Total Posts: 1208 |
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| 21 Feb 2014 07:45 PM |
well
I'm making a survival game
http://www.roblox.com/--place?id=110870673 |
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Bokken
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| Joined: 10 Jan 2010 |
| Total Posts: 194 |
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| 21 Feb 2014 07:46 PM |
@Magna, Cool. How's it going? @Solotaire, I've tried playing old games with no avail. Too lazy to sift through FM for any inspiration>< |
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Bokken
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| Joined: 10 Jan 2010 |
| Total Posts: 194 |
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| 21 Feb 2014 07:50 PM |
| @Hax, nice work so far - just checked it out! I noticed the node-based network for the cows to traverse through, why can they travel through the wheat haha? |
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200AB
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| Joined: 24 Aug 2010 |
| Total Posts: 1604 |
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| 21 Feb 2014 07:50 PM |
@hax No way, I am also making a survival game! o; Though, I am not letting anyone play it yet, so no link. Currently waiting on Universe, so development is halted. (I guess we could pre-maturely start on the map since Universe is coming very soon, but eh) |
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HaxHelper
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| Joined: 19 Dec 2009 |
| Total Posts: 1208 |
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| 21 Feb 2014 07:51 PM |
because I'm not counting collisions through plants
a lot of the work in there has been general framework/item integration |
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Solotaire
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| Joined: 30 Jul 2009 |
| Total Posts: 30356 |
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| 21 Feb 2014 07:55 PM |
are the games and free models separate?
here's some stuff off the top of my head: yorick's resting place --> ghost hunting (team v team or AI) bastion of horsey --> ctf (replicate and add space)
but yeah, i could see it not working for everyone |
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Bokken
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| Joined: 10 Jan 2010 |
| Total Posts: 194 |
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| 21 Feb 2014 07:55 PM |
| @Hax, that wasn't criticism btw, was just curious as I assumed you had placed the nodes by hand>< |
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Solotaire
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| Joined: 30 Jul 2009 |
| Total Posts: 30356 |
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| 21 Feb 2014 07:56 PM |
@200AB,
you should star early so that you have something to launch with the feature |
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HaxHelper
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| Joined: 19 Dec 2009 |
| Total Posts: 1208 |
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| 21 Feb 2014 07:57 PM |
I didn't mean for that to come off as defensive
it's all good, bruh |
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