nocnoc1
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| Joined: 30 Jan 2011 |
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| 20 Feb 2014 07:49 PM |
How do I do that? I can't find anything in free models that I can look at. (not asking for a full script either)
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nocnoc1
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| 20 Feb 2014 07:52 PM |
bump
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wazap
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| Joined: 29 Jun 2007 |
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| 20 Feb 2014 07:57 PM |
| Ummmmmmmm that gets very complicated. You'll need to have a .ChildRemoving on every single Humanoid object, and detect if a "creator" was removed from it, and after a certain time the values go to nil, and if the humanoid dies within a certain time after the event fires... Ya it gets complicated... |
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nocnoc1
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| 20 Feb 2014 07:59 PM |
hmm.. Well I need to get this done for someone so I have to try
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nocnoc1
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| 20 Feb 2014 08:05 PM |
so far this is what I got:
function handleKillassistsCount(humanoid, player) end
not all that sure what to do I haven't taken on a task like this before.
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nocnoc1
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| 20 Feb 2014 08:11 PM |
bump
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nocnoc1
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| 20 Feb 2014 08:29 PM |
bumper cars
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| 20 Feb 2014 08:31 PM |
I guess like in KOs and stuff, it normally gets the creator of the bullets and grants it to them.
So I guess get the creator or more than 1 bullet that a player has shot, then give them too?
idk
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nocnoc1
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| 20 Feb 2014 08:46 PM |
scripting helpers is being very helpful today ;-;
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nocnoc1
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| 20 Feb 2014 08:55 PM |
bump
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nocnoc1
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| 20 Feb 2014 08:56 PM |
bummmp
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nocnoc1
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| 20 Feb 2014 09:00 PM |
bumpercars
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nocnoc1
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nocnoc1
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| 20 Feb 2014 09:03 PM |
aaa
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nocnoc1
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| 20 Feb 2014 09:08 PM |
aaaaa
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nocnoc1
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| 20 Feb 2014 09:09 PM |
zzzz
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nocnoc1
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| 20 Feb 2014 09:12 PM |
bbbb
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nocnoc1
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nocnoc1
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| 20 Feb 2014 09:26 PM |
just bumping my thread.
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