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| 20 Feb 2014 05:08 PM |
everything is defined... why doesn't this work? newPlayer:WaitForDataReady() local num = newPlayer:LoadNumber("NumGold") newPlayer.Medals[Gold].Value = num local num2 = newPlayer:LoadNumber("NumSilver") newPlayer.Medals[Silver].Value = num local num3 = newPlayer:LoadNumber("NumBronze") newPlayer.Medals[Bronze].Value = num wait(0.5) |
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| 20 Feb 2014 05:19 PM |
uh... bump?
PS this is part of a script |
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| 20 Feb 2014 05:20 PM |
"PS this is part of a script"
ya and one part of the script can break all of it. |
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| 20 Feb 2014 05:21 PM |
ik this part breaks it all thats why im showing this now answer... |
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| 20 Feb 2014 05:24 PM |
| then dont answer i just want to see what im doing wrong |
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| 20 Feb 2014 05:24 PM |
| We cant fix a script off of one part, we need to see what leads to it. |
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| 20 Feb 2014 05:26 PM |
its super long but ill get it (it loads just a lot of values in the player) |
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| 20 Feb 2014 05:32 PM |
i cant post whole script... for some reason roblox wont let me |
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| 20 Feb 2014 05:34 PM |
Lol a script for data persistance can't be that long. Unless it is highly ineffecient. |
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| 20 Feb 2014 05:40 PM |
pmed u the script its for inapproiate reasons... idk y |
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