Malimox
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| Joined: 22 Dec 2013 |
| Total Posts: 212 |
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| 20 Feb 2014 07:33 PM |
| Not adding this feature will encourage players to innovate and learn how to script. |
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| 20 Feb 2014 08:10 PM |
"Just because someone doesn't know how to make a player jump doesn't mean that they would be messed up for life. Nobody lost their scripting skills when Dynamic Lighting came out."
The fact that you said, "Nobody lost their scripting skills when Dynamic Lighting came out", makes you a moron. Obviously they didn't lose their scripting skills, because dynamic lightning was impossible before they added it.
"People wouldn't need to go through the trouble of making the script, because ROBLOX has done it."
As if it's really hard, a basic way for double-jumping would be simple.
pseudo-code:
boolean hasJumped = false if (player.isJumping == true) and (key.vk_space.isDown()) if (hasJumped == false) hasJumped = true player.height = player.height + jumpheight end end
if (player.touched(ground) player.isJumping = false hasJumped = false end
"You'd have to spend atleast 50 minutes learning."
Then you're a slow reader and/or slow learner.
"Yes, but people can also make fantasy games with the power to double jump (if they can script), and they have to use a starting kit to get started on it, because they cant script."
This made absolutely no sense, if they can script double-jumping but can't script so they used a "kit" then how did they script the double jumping?
Want to learn Java? Contact me or visit http://www.roblox.com/Groups/group.aspx?gid=632774 |
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nightdumo
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| Joined: 01 Oct 2011 |
| Total Posts: 18460 |
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| 21 Feb 2014 08:49 AM |
"This made absolutely no sense, if they can script double-jumping but can't script so they used a "kit" then how did they script the double jumping?"
They want their players to double jump, but of course they cant do it |
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Obscurely
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| Joined: 30 May 2013 |
| Total Posts: 1216 |
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| 15 Apr 2014 11:18 AM |
If this was added, the majority of games with 'Obbys', 'Flood Escapes', etc, etc would have to be edited, made higher, and your common house would now be easily accessible by jumping.
No support. |
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| 15 Apr 2014 11:28 AM |
no suport
narutoworl (or watever his username is) scripted this already
[XenosArKade123: add 1.009k | Wow Wow Wubzy master race | L#D Spotter of OT] |
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reepile
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| Joined: 16 Apr 2012 |
| Total Posts: 1385 |
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| 15 Apr 2014 11:59 AM |
Game cheat much?
Example. Obbies
O = person @ = lava
One jump:
O@
O @
@O
Which is fair However
Two jump:
O@
O
@
@ O
Which is more unfair.
ALSO maybe someone doesn't know how to disable :/ |
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| 23 Jan 2016 10:20 AM |
here:
repeat wait() until script.Parent.Parent.Character ~= nil wait()
local FirstJump = false local MidJump = false local Mouse = script.Parent.Parent:GetMouse()
function onKeyDown(key) if string.byte(key) == 32 and FirstJump == true and (MidJump == false or script.Creative.Value == true) then MidJump = true script.Parent.Parent.Character.Torso.Velocity = Vector3.new(0,50,0) end end
function Update() if script.Parent.Parent.Character.Humanoid.Jump == true then FirstJump = true else FirstJump = false MidJump = false end end
Mouse.KeyDown:connect(onKeyDown) script.Parent.Parent.Character.Humanoid.Changed:connect(Update) |
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| 23 Jan 2016 10:26 AM |
@black thx!
accountincasetermd. add 1k posts. | i have R$ 8 and TIX 42 on AWCMONPEOPLE. |
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FPSPwnz0r
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| Joined: 27 Jun 2011 |
| Total Posts: 2737 |
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| 23 Jan 2016 11:51 AM |
no support
it's scriptable and would be on the low end of ROBLOX priorities
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| 23 Jan 2016 12:15 PM |
| put my previous comment in a local script, in "starter gui" |
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