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| 19 Feb 2014 08:16 PM |
And I need help making so the person's (using the grenade) arm follows the mouse. I have no idea how can someone help me with that?
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maxomega3
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| Joined: 11 Jun 2010 |
| Total Posts: 10668 |
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| 19 Feb 2014 08:25 PM |
| Look at the ROBLOX Gear: Nuclear Arms (or something like that) |
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| 19 Feb 2014 08:27 PM |
| That doesn't help much... I need to know so I can add it into my grenade in my GTA V game |
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| 19 Feb 2014 08:29 PM |
| u culd just use coordinateframe from camera to make the arms cframe match duh way u look and lock 1st person |
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Bebee2
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| Joined: 17 May 2009 |
| Total Posts: 3985 |
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| 19 Feb 2014 08:31 PM |
I can't remember how I did it... But
A. Mouse.hit.p B. Offset position of a weld C. Point the arm with a 2 argument CFrame.new constructor with the unit direction of the torso and mouse,hit.p D. Adjust the angle and position to desired look |
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| 19 Feb 2014 08:32 PM |
| This looks interesting: Point the arm with a 2 argument CFrame.new constructor with the unit direction of the torso and mouse,hit.p How would I do that? --I'm kind of a noob when it comes to lining up bricks with Guis |
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