Ultraw
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| Joined: 20 Nov 2010 |
| Total Posts: 6575 |
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| 19 Feb 2014 03:33 AM |
This doesn't work: (it says Players[1] is nil when i test)
Players = {}
game.Players.PlayerAdded:connect(function(p) table.insert(Players, p) end)
game.Players.PlayerRemoving:connect(function(p) for i=1, #Players do if p==Players[i] then table.remove(Players, i) end end end)
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| 19 Feb 2014 04:00 AM |
| why not just do Players = game.Players:GetPlayers() |
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Ultraw
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| Joined: 20 Nov 2010 |
| Total Posts: 6575 |
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| 19 Feb 2014 04:10 AM |
| i use a for loop to move all the players into random teams later in the script |
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Ultraw
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| Joined: 20 Nov 2010 |
| Total Posts: 6575 |
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