mycheeze
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| Joined: 27 Jun 2011 |
| Total Posts: 6748 |
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| 18 Feb 2014 07:11 PM |
I have seen multiple games with parts and bricks that can operate like average parts in the workspace, except these ones are visible to a specified player.
I am curious on how to do this, and I have tested PlayerGuis, Player Models, BillboardGuis, adornee, and that type of stuff, yet I can't seem to do it. |
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StackEnd
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| Joined: 20 Oct 2008 |
| Total Posts: 672 |
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| 18 Feb 2014 07:15 PM |
This can be done by placing the object in the player's LocalCamera via a LocalScript. It's not an intended feature, it's more of a glitch, but it works. The downside is that it will not be affected by gravity and will behave strangely when interacting with other objects.
game.Players.StackEnd:CreateSiggy() |
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mycheeze
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| Joined: 27 Jun 2011 |
| Total Posts: 6748 |
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| 18 Feb 2014 07:19 PM |
| Why thank you my good sir, would the part still interact with c frame and would its properties still be editable? |
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StackEnd
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| Joined: 20 Oct 2008 |
| Total Posts: 672 |
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| 18 Feb 2014 07:30 PM |
| Yes, through the LocalScript. |
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