wazap
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| Joined: 29 Jun 2007 |
| Total Posts: 23234 |
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| 14 Feb 2014 11:39 AM |
Is it possible to use a script to switch between MouseLock and Classic Mode? I was told I cant, which is very infuriating. I'm not talking about "LockFirstPerson" either.
PS some noob in Trade Hangout just came up to me and said I cant script. I just lold. |
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Bebee2
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| Joined: 17 May 2009 |
| Total Posts: 3985 |
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wazap
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| Joined: 29 Jun 2007 |
| Total Posts: 23234 |
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| 14 Feb 2014 01:07 PM |
| @Bebee how? I cant seem to find a method for it or anything... |
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| 14 Feb 2014 01:11 PM |
| Well the first step is to lock the camera in a certain direction... and change it when your robloxians moves... I am not the best with camera scripts tho... |
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wazap
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| Joined: 29 Jun 2007 |
| Total Posts: 23234 |
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| 14 Feb 2014 01:19 PM |
| @war thats not it. And I figured it out nvm |
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wazap
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| Joined: 29 Jun 2007 |
| Total Posts: 23234 |
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| 14 Feb 2014 01:25 PM |
Actually I thought I did but now I'm not sure.
http://wiki.roblox.com/index.php?title=RBX.lua.UserGameSettings_(Object)
Is this object locked? e.e
http://wiki.roblox.com/index.php?title=UserSettings#UserSettings.28.29 This is why I'm not sure now... |
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| 14 Feb 2014 02:44 PM |
| Dude that is locked up! You would have to make a custom mouselock camera script, and the first step is what I said earlier |
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wazap
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| Joined: 29 Jun 2007 |
| Total Posts: 23234 |
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| 14 Feb 2014 02:48 PM |
| I'm not trying to force people into MouseLock. Quite the opposite actually. I want to force people into Classic mode so I can use :MoveTo on the Humanoid. |
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| 14 Feb 2014 02:57 PM |
ohhhhhhh, well I really don't have much of an idea... why not just do this;
game.Workspace.Player1:MoveTo(game.Workspace.Part.Position)
It would teleport them no matter what the camera type, it would not make them walk though (wouldn't walktopoint or something located in the humanoid do that?) |
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| 14 Feb 2014 03:20 PM |
Wazap is really determined to get this.. He posted several threads about using humanoids moveto.. Anyway,I don't think "walktopoint" in the humanoid would work,idk why,but I've tried it,I set it,and the player didn't go anywhere..:/ |
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| 14 Feb 2014 04:20 PM |
| Someone has got to help him out here... Any ideas? |
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wazap
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| Joined: 29 Jun 2007 |
| Total Posts: 23234 |
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| 14 Feb 2014 04:42 PM |
| I need to use the :MoveTo method on the humanoid for the purpose of an effect. I already have it set using the Teleporting-MoveTo but I want it to be a lot cooler than that. Right now my current alternative is using conveyer belts that'll automatically divide the players into separate rooms, but I still want it to use the :MoveTo, since that'll give the coolest effect... :c |
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| 14 Feb 2014 07:16 PM |
| I really don't know what to say, You could put the moveto method in a loop? Maybe that would make the robloxians continue every time they cancel it??? That's my only idea... |
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wazap
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| Joined: 29 Jun 2007 |
| Total Posts: 23234 |
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| 14 Feb 2014 08:23 PM |
| @war thanks for the suggestion but I know how to make it so that ROBLOXians cant cancel it. The problem is that if the setting is set to MouseLock. The. Method. Wont. Even. Run. :c |
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| 15 Feb 2014 05:13 AM |
| Maybe the reason it won't run is because a specific movement is used and can't be used if the camera it facing the other way, here's a thought find a way to force them to face the direction moveto is using, maybe with a loop? |
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| 15 Feb 2014 07:10 AM |
| Try niling the HumanoidController to prevent them from changing any other PlayerSettings? |
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TheMcInc
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| Joined: 30 Sep 2012 |
| Total Posts: 227 |
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| 15 Feb 2014 08:26 AM |
You could check out this page from the wiki: http://wiki.roblox.com/index.php?title=Controlling_a_Player%27s_Character that might help, but to keep the camera in place... Im not too sure, but that might help you get the players to move! Check out my forum post and help me if you can!: http://www.roblox.com/Forum/ShowPost.aspx?PostID=125766277 |
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wazap
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| Joined: 29 Jun 2007 |
| Total Posts: 23234 |
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| 15 Feb 2014 03:35 PM |
..........................
Niling the humanoidcontroller wont do it. |
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| 15 Feb 2014 03:39 PM |
Define player of course
player.Changed:connect(function(property) if property == "CameraMode" then if not player.CameraMode == "Classic" then player.CameraMode = "Classic" end end end) |
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| 17 Feb 2014 05:07 AM |
| No dueling, wazop, remove the players control over their character and try! |
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| 17 Feb 2014 05:30 AM |
No mine works MouseLock = FirstPerson.
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