Lem0nzz
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| Joined: 18 Jul 2011 |
| Total Posts: 926 |
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| 14 Feb 2014 10:15 PM |
| How would you make it so the sword either destroys when you kill them, or it's script breaks and it can NO LONGER overkill? |
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Lem0nzz
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| Joined: 18 Jul 2011 |
| Total Posts: 926 |
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| 14 Feb 2014 10:32 PM |
| I tried making the tool disable, but I didn't call it correctly. I also added when the players humanoid is 0 in health it'd disable it. Still didn't work. Could someone give me the proper one? |
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| 14 Feb 2014 10:38 PM |
"the sword" LinkedSword? Just set it's Undroppable property to true. Then it can't be dropped plus the default LinkedSword doesn't fire when the holder is dead, last I recall. |
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Lem0nzz
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| Joined: 18 Jul 2011 |
| Total Posts: 926 |
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| 14 Feb 2014 11:54 PM |
I want it to disable for the person who died. Like once their health reaches 0, it would disable it.
Tool.Disable = true
But it'd have to have the humanoid health part to it. |
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Hazania
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| Joined: 04 Jun 2010 |
| Total Posts: 1344 |
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| 14 Feb 2014 11:57 PM |
| Oh, you mean if I die my sword can no longer damage? |
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Lem0nzz
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| Joined: 18 Jul 2011 |
| Total Posts: 926 |
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Marolex
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| Joined: 17 Dec 2012 |
| Total Posts: 1785 |
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| 17 Feb 2014 04:57 AM |
just use instant respawn.
~TheScrub~ |
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Lem0nzz
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| Joined: 18 Jul 2011 |
| Total Posts: 926 |
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| 17 Feb 2014 05:06 AM |
| I tried that, but without the sword disabled, when someone dies I'm not sure it'd work. I'm trying to find some solutions to ties in sfing. |
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transIate
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| Joined: 20 Jun 2013 |
| Total Posts: 2699 |
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| 17 Feb 2014 05:08 AM |
game.Players.PlayerAdded:connect(function() v.Died:connect() if v.Died==true then if v.Backpack:IsA'Tool'then--idk v.CanBeDroped=false;--idk end end end) |
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