ruines
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| Joined: 25 Oct 2013 |
| Total Posts: 7823 |
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| 16 Feb 2014 06:04 PM |
| find me a way to make a person physically 2x as big and still be able to walk |
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ruines
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| Joined: 25 Oct 2013 |
| Total Posts: 7823 |
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| 16 Feb 2014 06:06 PM |
| like,a script tht would do this. |
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ruines
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| Joined: 25 Oct 2013 |
| Total Posts: 7823 |
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| 16 Feb 2014 06:06 PM |
| Or something you have to do. |
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ruines
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| Joined: 25 Oct 2013 |
| Total Posts: 7823 |
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ruines
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| Joined: 25 Oct 2013 |
| Total Posts: 7823 |
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ruines
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| Joined: 25 Oct 2013 |
| Total Posts: 7823 |
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ruines
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| Joined: 25 Oct 2013 |
| Total Posts: 7823 |
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KingJacko
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| Joined: 20 Jun 2008 |
| Total Posts: 3944 |
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| 16 Feb 2014 06:17 PM |
| did you atleast try? So we can see it might just be a mistake you made. |
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ruines
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| Joined: 25 Oct 2013 |
| Total Posts: 7823 |
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| 16 Feb 2014 06:18 PM |
| yes,didn't work....is it suppose to be a script or something? |
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ruines
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| Joined: 25 Oct 2013 |
| Total Posts: 7823 |
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ruines
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| Joined: 25 Oct 2013 |
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drahsid5
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| Joined: 13 May 2011 |
| Total Posts: 3937 |
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| 16 Feb 2014 06:25 PM |
Easy, create a fake player:
--Make sure the fake player has welds p=Game.Lighting.FakePlayerModel:clone() p.Name = game.Players.LocalPlayer.Name.."'s Fake Player Model" cam=game.Workspace.CurrentCamera cam.CameraSubject = p.FakeHead function Walk() --Some code to make the player walk on-key-press end funtion Jump() --Jump on button press end --other functions here |
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drahsid5
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| Joined: 13 May 2011 |
| Total Posts: 3937 |
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| 16 Feb 2014 06:26 PM |
Easy, create a fake player:
--Make sure the fake player has welds p=Game.Lighting.FakePlayerModel:clone() p.Name = game.Players.LocalPlayer.Name.."'s Fake Player Model" cam=game.Workspace.CurrentCamera cam.CameraSubject = p.FakeHead function Walk() --Some code to make the player walk on-key-press end funtion Jump() --Jump on button press end --other functions here simple. |
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ruines
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| Joined: 25 Oct 2013 |
| Total Posts: 7823 |
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ruines
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| Joined: 25 Oct 2013 |
| Total Posts: 7823 |
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| 16 Feb 2014 07:05 PM |
Interesting concept, but I want the real person to be big - so they can be damaged. can you actually make it and make it work
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drahsid5
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| Joined: 13 May 2011 |
| Total Posts: 3937 |
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| 16 Feb 2014 07:16 PM |
| You can't, player would fall apart. |
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ruines
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| Joined: 25 Oct 2013 |
| Total Posts: 7823 |
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drahsid5
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| Joined: 13 May 2011 |
| Total Posts: 3937 |
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| 16 Feb 2014 07:53 PM |
| Make the surrounding object smaller, as they are in the local camera so its the same size for players. |
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