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Re: Anybody here good at math?

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Sunsshines is not online. Sunsshines
Joined: 16 Sep 2012
Total Posts: 8395
15 Feb 2014 08:16 PM
http://www.roblox.com/Forum/ShowPost.aspx?PostID=125832904

Economy fixing, I need to find a number because the amount of RBX production needs to go up by X so it eventually can return to 10 tix for 1 robux, although the rbx production once it hits this point would need to lower down to the amount of tix being produced a day.
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Sunsshines is not online. Sunsshines
Joined: 16 Sep 2012
Total Posts: 8395
15 Feb 2014 08:20 PM
Once we can get the number we need to increase the amount of RBX production a day, then we can send it to the mods and the mods can know to increase it by that much.

Once done the Economy will gradually balance out until it hits perfect, then the production would need to lower to the same as the amount of Tix being produced a day, this though would need to begin early before it hits exactly 10 tix to 1 robux.
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Sunsshines is not online. Sunsshines
Joined: 16 Sep 2012
Total Posts: 8395
15 Feb 2014 08:27 PM
This is important to ROBLOX because if this succeeds the prices for everything will lower, the Price Floor would no longer be required, etc., so many things would go back to normal like it used to be relating to ROBLOX money.
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Sunsshines is not online. Sunsshines
Joined: 16 Sep 2012
Total Posts: 8395
15 Feb 2014 08:29 PM
This number constantly changes and so the number we're looking for would be a range between two numbers.
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skatedude55 is not online. skatedude55
Joined: 19 Jun 2011
Total Posts: 1247
16 Feb 2014 02:47 PM
So what you're saying is, you want the economy to be perfect, at exactly 10 tickets = 1 r$?

Smart. Right when I post this, it's at 20.032/20.078. Oh my, before I quit, it was at 9.045/9.098.

Anyways, one thing we must do is spend more than usual. This may seem stupid, but this may be the quickest ways possible.

Another thing making the rating so high are collectors. With them collecting Limited's, people aren't buying. If we get 1/4 of the major collectors to sell or trade more, the economy will be great!

If we divide the rate by 1.999999999999999 it equals 10.01600000000001. [Which rounds to 10...] So pretty much we have to divide the rate in half as of 3:38 EST, 2/16/2014.

How can we do this in such a short notice? Start buying, trading, selling, ect. Only if you need to, don't just store the collectibles in your inventory. Besides, more Limited's are soon to be out I predict. Might want some extra money in your piggy banks. Just saying.

This may take months, or even years at a time. But it can be done. If this works out, and it stays that way for a week, no doubt it may stay permanent. [It's a study. If you do something at force for a week at a time, it may be capable to be a habit.]
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morash is not online. morash
Joined: 22 May 2010
Total Posts: 5834
16 Feb 2014 03:07 PM
People trade more tickets for robux, price of robux goes up. People trade more robux for tickets, price of robux goes down. This means it's a good idea to add more high ticket priced hats and st00f. A yearly reset would also be nice.
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xSoulStealerx is not online. xSoulStealerx
Joined: 07 May 2008
Total Posts: 1624
16 Feb 2014 04:07 PM
The price of robux has risen a bunch since the DevEx came along. Basically hundreds of thousands of robux are vaporizing in thin air when succesful developers are exchanging robux for real money. The only way for robux to appear into the game is the BC login award, buying robux with real money and some other stuff I've yet to know. The price won't go down for a while, meanwhile it just rises.
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oseday is not online. oseday
Joined: 27 Aug 2008
Total Posts: 1308
16 Feb 2014 04:20 PM
They change DevEx thing to Tix. And there you go...
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