iNicklas
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| Joined: 26 Oct 2010 |
| Total Posts: 4031 |
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| 16 Feb 2014 07:40 AM |
Im working on a place, where i need the letters to change like disco colors.
Thx.
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KingJacko
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| Joined: 20 Jun 2008 |
| Total Posts: 3944 |
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| 16 Feb 2014 08:01 AM |
I can do it with a point light but not with a brick itself:
while true do script.Parent.PointLight.Color = Color3.new(math.random(), math.random(), math.random()) wait(.2) end
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dodleman
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| Joined: 22 Dec 2007 |
| Total Posts: 1118 |
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KingJacko
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| Joined: 20 Jun 2008 |
| Total Posts: 3944 |
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| 16 Feb 2014 08:03 AM |
| uhmmmm it might be in the wiki let me see |
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dodleman
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| Joined: 22 Dec 2007 |
| Total Posts: 1118 |
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| 16 Feb 2014 08:04 AM |
while wait() do for i,v in pairs(thing you want:GetChildren()) do if v:IsA("BasePart") then v.BrickColor = BrickColor.random end end end
Ther |
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BLOXLUA
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| Joined: 16 Mar 2013 |
| Total Posts: 453 |
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| 16 Feb 2014 08:08 AM |
I replied to this earlier with:
MODELNAMEHERE=game.Workspace[NAME] --Make sure the model is in the Workspace and put the model's name where "NAME" is (EX. game.Workspace["EXAMPLENAME"]); make sure to have quotations. RANDOM=Color3.new(math.random(),math.random(),math.random()) for A,A in pairs(MODELNAMEHERE:GetChildren()) do if A.ClassName=="Part" then A.Color=RANDOM else end end
but if you needed it to constantly changed:
while wait() do MODELNAMEHERE=game.Workspace[NAME] --Make sure the model is in the Workspace and put the model's name where "NAME" is (EX. game.Workspace["EXAMPLENAME"]); make sure to have quotations. RANDOM=Color3.new(math.random(),math.random(),math.random()) for A,A in pairs(MODELNAMEHERE:GetChildren()) do if A.ClassName=="Part" then A.Color=RANDOM else end end end |
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dodleman
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| Joined: 22 Dec 2007 |
| Total Posts: 1118 |
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| 16 Feb 2014 08:09 AM |
Blocks,
Nurrr...... Color3 doesn't work for brickcolors... And you can just do the same thing with less lines using what i did. |
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lolb3
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| Joined: 16 Jan 2010 |
| Total Posts: 2268 |
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| 16 Feb 2014 08:10 AM |
too non-uniform
while wait() do b = BrickColor.random for i,v in pairs(thing you want:GetChildren()) do if v:IsA("BasePart") then v.BrickColor = b end end end
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BLOXLUA
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| Joined: 16 Mar 2013 |
| Total Posts: 453 |
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| 16 Feb 2014 08:11 AM |
| Your's would change ALL of the bricks in the model to DIFFERENT colors, making is quite ugly. Also, I put "A.Color=Color3.new(RANDOM)", which does work. I even tested this before hand. |
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dodleman
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| Joined: 22 Dec 2007 |
| Total Posts: 1118 |
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| 16 Feb 2014 08:12 AM |
He said he wants it to be disco colors.
Use mine, OP. |
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BLOXLUA
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| Joined: 16 Mar 2013 |
| Total Posts: 453 |
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| 16 Feb 2014 08:14 AM |
| In the post earlier he wanted the all of the parts in the model the same color, I don't believe he changed his mind. |
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dodleman
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| Joined: 22 Dec 2007 |
| Total Posts: 1118 |
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| 16 Feb 2014 08:15 AM |
[[Im working on a place, where i need the letters to change LIKE DISCO COLORS.
Thx.]]
Oh yeah? I think it did ;) |
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iNicklas
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| Joined: 26 Oct 2010 |
| Total Posts: 4031 |
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| 16 Feb 2014 10:28 AM |
| By Disco i meant, fully Blue, then red, then yellow and so on. |
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| 16 Feb 2014 10:32 AM |
while wait(.1) do parts = game.Workspace.Disco:GetChildren() for i=1,#parts do parts[i].BrickColor = math.random end end --Might need to remove this. |
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| 16 Feb 2014 10:57 AM |
you guys have made a big mistake.
dodle, you forgot .new() and ()
while wait() do for i,v in pairs(thing you want:GetChildren()) do if v:IsA("BasePart") then v.BrickColor = BrickColor.new(random()) end end end
COOLDUDE, you forgot BrickColor.new() and ()
while wait(.1) do parts = game.Workspace.Disco:GetChildren() for i=1,#parts do parts[i].BrickColor = BrickColor.new(math.random(),math.random(),math.random()) end end -- |
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| 16 Feb 2014 11:08 AM |
while Wait()do local c = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1)) for i,v in pairs(MODEL:GetChildren())do v.Color = c end end |
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| 16 Feb 2014 11:12 AM |
while Wait()do local c = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1)) if c.r == 0 or c.g == 0 or c.b == 0 then c = Color3.new(0,0,1) end for i,v in pairs(Model:GetChildren())do if v:IsA("BasePart")then v.Color = c end end end
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| 16 Feb 2014 11:13 AM |
k final one, s0rry, it's late here.
while Wait()do local c = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1)) if c.r == 0 and c.g == 0 and c.b == 0 then c = Color3.new(0,0,1) end for i,v in pairs(Model:GetChildren())do if v:IsA("BasePart")then v.Color = c end end end
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Gorake
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| Joined: 10 Feb 2014 |
| Total Posts: 219 |
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| 16 Feb 2014 11:51 AM |
Lol I decided to do this super complicated. Basically, this script uses hue instead of randomly setting RGB so you always get a bright color. Oh, and it supports multiple child-levels and changing ancestry. Easier ways to do this? Of course. Change the first 2 lines to your liking.
local model = Workspace.Model -- Replace, obviously local waittime = 0.5 -- Lower numbers = more epileptic
local children = {}
local function Recurse(obj) for _,v in pairs(obj:GetChildren()) do if v:IsA("BasePart") then table.insert(children,v) end Recurse(v) end end
Recurse(model)
model.DescendantAdded:connect(function(child) if child:IsA("BasePart") then table.insert(children,child) end end) model.DescendantRemoving:connect(function(child) for i = 1,#children do if children[i] == child then children[i] = nil end end end)
while wait(waittime) do local h = math.random(0,360) local x = 1-math.abs((h/60)%2-1) local color = h<60 and Color3.new(1,x,0) or h<120 and Color3.new(x,1,0) or h<180 and Color3.new(0,1,x) or h<240 and Color3.new(0,x,1) or h<300 and Color3.new(x,0,1) or Color3.new(1,0,x) for i = 1,#children do children[i].BrickColor = BrickColor.new(color) end end |
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SFOH
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| Joined: 01 Nov 2009 |
| Total Posts: 293 |
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| 16 Feb 2014 11:55 AM |
You all are making this too complicated Just use BrickColor.Random() |
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| 16 Feb 2014 11:55 AM |
modeluwannacolor = Workspace.ModelNameHere
function colorme() for a,b in pairs(modeluwannacolor:GetChildren()) do if b:IsA ("BasePart") then b.BrickColor = color end end end) while wait(2) do
color = math.random(3)
if color == 1 then color = BrickColor.new("Really blue") colorme()
elseif color == 2 then color = BrickColor.new("Really red") colorme()
elseif color == 3 then color = BrickColor.new("New Yeller") colorme() end end |
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Gorake
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| Joined: 10 Feb 2014 |
| Total Posts: 219 |
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| 16 Feb 2014 11:57 AM |
Yes, SFOH, it was overly complicated, but 'just using' BrickColor.Random() has a few problems: 1) You need to access all of the children of a model, which is why I used a recursive function 2) BrickColor.Random() includes faded and grayscale colors, which isn't very disco-esque 3) It's not as fun |
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| 16 Feb 2014 12:29 PM |
| @dodleman Color3 Values do work as BrickColors |
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