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Gondola help

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AwsomeAndrewD is not online. AwsomeAndrewD
Joined: 12 Sep 2010
Total Posts: 40000
16 Feb 2014 09:08 AM
no you can choose velocities for X, Y & Z
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rossb654mail is not online. rossb654mail
Joined: 12 Oct 2009
Total Posts: 11004
16 Feb 2014 09:09 AM
I know that, ffs
The gondola is travelling on the X axis, which means forward
The bricks are rotating, but the X axis remains the same for them, so the gondola will move forward from the direction of that brick
So it should just work

The Pokerhead of Courtroom No. 4
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AwsomeAndrewD is not online. AwsomeAndrewD
Joined: 12 Sep 2010
Total Posts: 40000
16 Feb 2014 09:10 AM
no, because each brick doesn't have a separate axis
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rossb654mail is not online. rossb654mail
Joined: 12 Oct 2009
Total Posts: 11004
16 Feb 2014 09:13 AM
sigh
this is going to take more explanation than i thought
if you resize something's height, it will increase the Y axis of its height
Understand? Good.
If the block is rotated and you resize it's height, it will STILL increase the Y axis of its height, provided it hasn't been turned completely on it's side or anything.
It's the same with velocity. It'll go forward, even on the block SINCE THE BLOCK HAS BEEN ROTATED.
Got it? Good.

The Pokerhead of Courtroom No. 4
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c00l43v3r is not online. c00l43v3r
Joined: 28 Dec 2010
Total Posts: 4968
16 Feb 2014 09:13 AM
No, velocity works globally. You have to make sure the velocity is right so it doesn't come off the track.

[siggy]---[/siggy]
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rossb654mail is not online. rossb654mail
Joined: 12 Oct 2009
Total Posts: 11004
16 Feb 2014 09:15 AM
Guess who's wrong! You.
I just tested it in edit mode. It's how I explained it.

The Pokerhead of Courtroom No. 4
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c00l43v3r is not online. c00l43v3r
Joined: 28 Dec 2010
Total Posts: 4968
16 Feb 2014 09:18 AM
who's wrong! There, I guessed it. Happy? k
I've tested this multiple times and it's always worked like that. k?

[siggy]---[/siggy]
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TheAwesomenessDude is not online. TheAwesomenessDude
Joined: 17 Jul 2011
Total Posts: 11602
16 Feb 2014 09:20 AM
Velocity is calculated locally. Not on the axis of the part.
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thetacah is not online. thetacah
Joined: 18 Jan 2013
Total Posts: 16026
16 Feb 2014 09:21 AM
So, no-one found a fix?
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TheAwesomenessDude is not online. TheAwesomenessDude
Joined: 17 Jul 2011
Total Posts: 11602
16 Feb 2014 09:22 AM
@Ross

No, your wrong. Get out.
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TheAwesomenessDude is not online. TheAwesomenessDude
Joined: 17 Jul 2011
Total Posts: 11602
16 Feb 2014 09:23 AM
@thetecah

Velocity is globally calculated. If the brick is on an angle, the velocity must be changed as well or the part will fly off.
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c00l43v3r is not online. c00l43v3r
Joined: 28 Dec 2010
Total Posts: 4968
16 Feb 2014 09:23 AM
@The
No, locally is on the part's axis, it's globally.

[siggy]---[/siggy]
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TheAwesomenessDude is not online. TheAwesomenessDude
Joined: 17 Jul 2011
Total Posts: 11602
16 Feb 2014 09:24 AM
Yeah I mis-typed that.

I meant to say globally. Sorry.
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thetacah is not online. thetacah
Joined: 18 Jan 2013
Total Posts: 16026
16 Feb 2014 09:26 AM
Wat, if it's rotated, wut do I do?
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TheAwesomenessDude is not online. TheAwesomenessDude
Joined: 17 Jul 2011
Total Posts: 11602
16 Feb 2014 09:28 AM
You have to change thee velocity accordingly.

Let's say your velocity is set as 10 on the X axis. If the next part is rotated 45 degrees, the velocity will need to be 5 on the X axis and 5 on the Z axis.
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thetacah is not online. thetacah
Joined: 18 Jan 2013
Total Posts: 16026
16 Feb 2014 09:30 AM
hmm
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thetacah is not online. thetacah
Joined: 18 Jan 2013
Total Posts: 16026
16 Feb 2014 09:32 AM
Dats gonna take some time.
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thetacah is not online. thetacah
Joined: 18 Jan 2013
Total Posts: 16026
16 Feb 2014 09:43 AM
If I CFramed it 2 studs diffeerence, what would I do?
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