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| 16 Feb 2014 09:08 AM |
| no you can choose velocities for X, Y & Z |
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| 16 Feb 2014 09:09 AM |
I know that, ffs The gondola is travelling on the X axis, which means forward The bricks are rotating, but the X axis remains the same for them, so the gondola will move forward from the direction of that brick So it should just work
The Pokerhead of Courtroom No. 4 |
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| 16 Feb 2014 09:10 AM |
| no, because each brick doesn't have a separate axis |
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| 16 Feb 2014 09:13 AM |
sigh this is going to take more explanation than i thought if you resize something's height, it will increase the Y axis of its height Understand? Good. If the block is rotated and you resize it's height, it will STILL increase the Y axis of its height, provided it hasn't been turned completely on it's side or anything. It's the same with velocity. It'll go forward, even on the block SINCE THE BLOCK HAS BEEN ROTATED. Got it? Good.
The Pokerhead of Courtroom No. 4 |
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c00l43v3r
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| 16 Feb 2014 09:13 AM |
No, velocity works globally. You have to make sure the velocity is right so it doesn't come off the track.
[siggy]---[/siggy] |
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| 16 Feb 2014 09:15 AM |
Guess who's wrong! You. I just tested it in edit mode. It's how I explained it.
The Pokerhead of Courtroom No. 4 |
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c00l43v3r
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| 16 Feb 2014 09:18 AM |
who's wrong! There, I guessed it. Happy? k I've tested this multiple times and it's always worked like that. k?
[siggy]---[/siggy] |
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| 16 Feb 2014 09:20 AM |
| Velocity is calculated locally. Not on the axis of the part. |
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thetacah
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| 16 Feb 2014 09:22 AM |
@Ross
No, your wrong. Get out. |
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| 16 Feb 2014 09:23 AM |
@thetecah
Velocity is globally calculated. If the brick is on an angle, the velocity must be changed as well or the part will fly off. |
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c00l43v3r
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| 16 Feb 2014 09:23 AM |
@The No, locally is on the part's axis, it's globally.
[siggy]---[/siggy] |
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| 16 Feb 2014 09:24 AM |
Yeah I mis-typed that.
I meant to say globally. Sorry. |
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thetacah
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| 16 Feb 2014 09:26 AM |
| Wat, if it's rotated, wut do I do? |
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| 16 Feb 2014 09:28 AM |
You have to change thee velocity accordingly.
Let's say your velocity is set as 10 on the X axis. If the next part is rotated 45 degrees, the velocity will need to be 5 on the X axis and 5 on the Z axis. |
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thetacah
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thetacah
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| 16 Feb 2014 09:32 AM |
| Dats gonna take some time. |
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thetacah
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| 16 Feb 2014 09:43 AM |
| If I CFramed it 2 studs diffeerence, what would I do? |
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