thetacah
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| Joined: 18 Jan 2013 |
| Total Posts: 16026 |
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| 16 Feb 2014 08:41 AM |
| How would i fix this from happening?http://www.youtube.com/watch?v=8MbnXM-wi6Y&feature=youtu.be |
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| 16 Feb 2014 08:41 AM |
The fact that you've not given us a single line of code means we can only give you stupid answers. ...Anchor it. Bwahahaha
The Pokerhead of Courtroom No. 4 |
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thetacah
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| Joined: 18 Jan 2013 |
| Total Posts: 16026 |
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| 16 Feb 2014 08:43 AM |
| @ross, I didn't script.. To make a Gondola, you just need to use properties. |
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| 16 Feb 2014 08:45 AM |
What? Explain.
The Pokerhead of Courtroom No. 4 |
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thetacah
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| Joined: 18 Jan 2013 |
| Total Posts: 16026 |
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| 16 Feb 2014 08:45 AM |
| I need to make the Gondola not fall off when it turns. |
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| 16 Feb 2014 08:45 AM |
I know that, fool. I'm asking what you mean when you say use properties.
The Pokerhead of Courtroom No. 4 |
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thetacah
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| Joined: 18 Jan 2013 |
| Total Posts: 16026 |
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| 16 Feb 2014 08:45 AM |
| To make it move, I put Velocity on the belt so anything would go on it and it would go. |
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| 16 Feb 2014 08:46 AM |
| Tacah, make it an open source so we can see |
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| 16 Feb 2014 08:47 AM |
Yeah, we need the model if we're going to help you.
The Pokerhead of Courtroom No. 4 |
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| 16 Feb 2014 08:47 AM |
Wait, this is ATR? This SHOULD have went in building helpers. I thought I was in scripting helpers. :p
The Pokerhead of Courtroom No. 4 |
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thetacah
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| Joined: 18 Jan 2013 |
| Total Posts: 16026 |
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| 16 Feb 2014 08:49 AM |
| ross+, buildingHelpers is too inactive for me:P model: http://www.roblox.com/Gondola-Testing-place?id=146448194 |
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| 16 Feb 2014 08:50 AM |
The arc is way off. It needs to be in line with the straight wire.
The Pokerhead of Courtroom No. 4 |
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| 16 Feb 2014 08:51 AM |
Was looking at the wrong side. But on the other side, there are 0.2 stud imperfections. These are likely the problem.
The Pokerhead of Courtroom No. 4 |
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thetacah
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| Joined: 18 Jan 2013 |
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| 16 Feb 2014 08:52 AM |
| It goes onto the turn, but not far though:P Also, look at the correct 1/2 of the circle. One side is good, one isn't. I'm using the good side:O |
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thetacah
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| Joined: 18 Jan 2013 |
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| 16 Feb 2014 08:53 AM |
| I can't make it better then that with CFrame. LOL |
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| 16 Feb 2014 08:54 AM |
I'd post a link to the picture of the imperfections, but roblox ban offsite links even if they help others. It's pathetic.
The Pokerhead of Courtroom No. 4 |
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Spathi
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| Joined: 18 Nov 2013 |
| Total Posts: 14776 |
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| 16 Feb 2014 08:57 AM |
| I got it so what happened was the can colide is check so anything goes through the brick |
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thetacah
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| Joined: 18 Jan 2013 |
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| 16 Feb 2014 08:58 AM |
Once again, ignorant ATR false information.
If cancollide was checked, IT CAN COLLIDE that means it's solid that's NOT the problem
The Pokerhead of Courtroom No. 4 |
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| 16 Feb 2014 08:59 AM |
| Make sure all of the velocities of the bricks are in the right direction |
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Spathi
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| Joined: 18 Nov 2013 |
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| 16 Feb 2014 09:02 AM |
Increasing velocity power doesn't work. I suspect you're making the angle too sharp.
The Pokerhead of Courtroom No. 4 |
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| 16 Feb 2014 09:04 AM |
@ross not increasing velocity silly if on the way down it is going in x direction then when it gets to the corner he forgot to change it to z direction, so it gets flung off the edge |
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| 16 Feb 2014 09:05 AM |
I thought velocity worked on the X axis of the brick, not a universal X axis
The Pokerhead of Courtroom No. 4 |
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