OldGoldie
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| Joined: 17 Aug 2010 |
| Total Posts: 8210 |
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| 15 Feb 2014 10:08 PM |
..."multiple values" The multiple valuse are the users changed usernames, if player.Name == x then
detects all previous usernames Anyone agree? |
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OldGoldie
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| Joined: 17 Aug 2010 |
| Total Posts: 8210 |
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| 15 Feb 2014 10:16 PM |
| I do, but there are old games and people who built up a long banlist and now it won't work because if they change names they can join. |
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| 15 Feb 2014 10:23 PM |
I think it already does detect previous names.
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LPGhatguy
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| Joined: 27 Jun 2008 |
| Total Posts: 4725 |
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| 15 Feb 2014 10:23 PM |
| Changing names isn't cheap, and storing by userID is not only not hard to update, but something you should have been doing anyway. |
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| 15 Feb 2014 10:27 PM |
^ Your name reminds me of someone who built a "computer" in MC.
EOS db 0x00 ;End of String Marker |
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| 15 Feb 2014 11:16 PM |
"I think it already does detect previous names."
Wot have you been smoking?
player.Name is a string -- not a table of strings. It can't return old names.
http://wiki.roblox.com/index.php?title=Name |
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