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200dj200 is not online. 200dj200
Joined: 19 Jan 2010
Total Posts: 66
15 Feb 2014 01:16 AM

----BUILDING COST----
Guard Tower: 2
Tavern: 3
Lumber Mill: 5
Dock: 4
Fort: 6
Town Hall: 0 (It's made by settler)
Palace: 0 (Starting Building)
Barracks: 5
Wizard Tower: 5
Mine: 5
Farm: 3
House: 1
----UNIT COST----
Worker: 1
Warrior: 1
Scout: 1
Archer: 1
Swordsmen: 2
Spearmen: 2
Ballista: 2
Advanced Swordsmen: 3
Horsemen: 3
Fishing/Transport Boat: 3
Bowmen: 4
Knight: 4
Catapult: 4
Merchant: 4
Crossbowmen: 5
Tireme: 5
Mounted Knight: 5
General: 6
Pikeman: 6
Wizard: 7
Warship: 7
Trebuchet: 7
--------------------------------------------------------------------------------
----BUILDING STATISTICS----
Guard Tower:
Defensive Building
Ranged Damage: 4
Health: 2

Tavern:
Gives you the ability to recruit barbarians

Lumber Mill:
Produces 2 gold per lumber mill built

Dock:
Gives you the ability to produce boats

Fort:
Defensive Building
Ranged Damage: 10
Health: 20

Town Hall:
Gives you ability to create workers

Palace:
Where your king is kept, if the king is not in this then you need to have him guarded or he will likely be killed in battle.

Barracks:
Gives you ability to create almost all military units. (Let's you create Army, Naval, and siege, NOT special.)

Wizard Tower:
Let's you create wizards

Mine:
When put near a mountain gold production increased by 2 per turn

Farm:
When placed gold production increased by 1 per turn

House:
Increases population size and will cause barbarians to increase less rapidly

----UNIT STATISTICS----
Worker:
When placed in a route it will increase other unit speeds by 5 studs each turn.
Melee Attack: 1
Ranged Attack: 0
Health: 2
Movement: 10

Warrior:
Armed with clubs and sticks, they are the starting military unit.
Melee Attack: 3
Ranged Attack: 0
Health: 4
Movement: 7

Scout:
These units can move 20 studs per turn and are quicker than almost all other ground units
Melee Attack: 2
Ranged Attack: 0
Health: 3
Movement: 20

Archer:
Is one of the few units that can fire from a distance, it's range is 10 studs
Melee Attack: 1
Ranged Attack: 3
Health: 4
Movement: 5

Swordsmen:
Armed with a sword and wooden shield is the standard military unit most times in within 30 minutes into a game
Melee Attack: 5
Ranged Attack: 0
Health: 6
Movement: 7

Spearmen:
Armed with a spear it can throw spears at any time and has a range of 5 studs with the ranged attack
Melee Attack: 4
Ranged Attack: 2
Health: 6
Movement: 7

Ballista:
Can fire an arrow with an iron tip, and can be lit on fire.
Melee Attack: 0
Ranged Attack: 15
Health: 10
Movement: 5

Advanced Swordsmen:
These are more advanced and trained swordsmen and have more plated shields and longswords.
Melee Attack: 7
Ranged Attack: 0
Health: 9
Movement: 5

Horsemen:
A quick unit that is useful for quick swift attacks.
Melee Attack: 8
Ranged Attack: 0
Health: 8
Movement: 14

Fishing/Transport Boat:
Attack: 4
Health: 5
Movement 17

Bowmen:
A more advanced archer that used a longbow
Melee Attack: 4
Ranged Attack: 7
Health: 9
Movement: 8

Knight:
Melee Attack: 10
Ranged Attack: 0
Health: 10
Movement: 9

Catapult:
Attack: 1
Merchant:
Crossbowmen:
Tireme:
Mounted Knight:
General:
Pikeman:
Wizard:
Warship:
Trebuchet:





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