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| Joined: 19 Jan 2010 |
| Total Posts: 66 |
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| 15 Feb 2014 01:16 AM |
----BUILDING COST---- Guard Tower: 2 Tavern: 3 Lumber Mill: 5 Dock: 4 Fort: 6 Town Hall: 0 (It's made by settler) Palace: 0 (Starting Building) Barracks: 5 Wizard Tower: 5 Mine: 5 Farm: 3 House: 1 ----UNIT COST---- Worker: 1 Warrior: 1 Scout: 1 Archer: 1 Swordsmen: 2 Spearmen: 2 Ballista: 2 Advanced Swordsmen: 3 Horsemen: 3 Fishing/Transport Boat: 3 Bowmen: 4 Knight: 4 Catapult: 4 Merchant: 4 Crossbowmen: 5 Tireme: 5 Mounted Knight: 5 General: 6 Pikeman: 6 Wizard: 7 Warship: 7 Trebuchet: 7 -------------------------------------------------------------------------------- ----BUILDING STATISTICS---- Guard Tower: Defensive Building Ranged Damage: 4 Health: 2
Tavern: Gives you the ability to recruit barbarians
Lumber Mill: Produces 2 gold per lumber mill built
Dock: Gives you the ability to produce boats
Fort: Defensive Building Ranged Damage: 10 Health: 20
Town Hall: Gives you ability to create workers
Palace: Where your king is kept, if the king is not in this then you need to have him guarded or he will likely be killed in battle.
Barracks: Gives you ability to create almost all military units. (Let's you create Army, Naval, and siege, NOT special.)
Wizard Tower: Let's you create wizards
Mine: When put near a mountain gold production increased by 2 per turn
Farm: When placed gold production increased by 1 per turn
House: Increases population size and will cause barbarians to increase less rapidly
----UNIT STATISTICS---- Worker: When placed in a route it will increase other unit speeds by 5 studs each turn. Melee Attack: 1 Ranged Attack: 0 Health: 2 Movement: 10
Warrior: Armed with clubs and sticks, they are the starting military unit. Melee Attack: 3 Ranged Attack: 0 Health: 4 Movement: 7
Scout: These units can move 20 studs per turn and are quicker than almost all other ground units Melee Attack: 2 Ranged Attack: 0 Health: 3 Movement: 20
Archer: Is one of the few units that can fire from a distance, it's range is 10 studs Melee Attack: 1 Ranged Attack: 3 Health: 4 Movement: 5
Swordsmen: Armed with a sword and wooden shield is the standard military unit most times in within 30 minutes into a game Melee Attack: 5 Ranged Attack: 0 Health: 6 Movement: 7
Spearmen: Armed with a spear it can throw spears at any time and has a range of 5 studs with the ranged attack Melee Attack: 4 Ranged Attack: 2 Health: 6 Movement: 7
Ballista: Can fire an arrow with an iron tip, and can be lit on fire. Melee Attack: 0 Ranged Attack: 15 Health: 10 Movement: 5
Advanced Swordsmen: These are more advanced and trained swordsmen and have more plated shields and longswords. Melee Attack: 7 Ranged Attack: 0 Health: 9 Movement: 5
Horsemen: A quick unit that is useful for quick swift attacks. Melee Attack: 8 Ranged Attack: 0 Health: 8 Movement: 14
Fishing/Transport Boat: Attack: 4 Health: 5 Movement 17
Bowmen: A more advanced archer that used a longbow Melee Attack: 4 Ranged Attack: 7 Health: 9 Movement: 8
Knight: Melee Attack: 10 Ranged Attack: 0 Health: 10 Movement: 9
Catapult: Attack: 1 Merchant: Crossbowmen: Tireme: Mounted Knight: General: Pikeman: Wizard: Warship: Trebuchet:
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