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| 14 Feb 2014 09:07 AM |
It's simple. When a player enters the game, it says
"Noob54 has entered the game"
When a player leaves, it would say
"Noob54 has left the game"
Like that. If someone crashes, it would say
"Noob54's Roblox has crashed."
And so on. So if someone leaves the game and you were playing with them, you know they left. |
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Rexauro
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| Joined: 03 Mar 2008 |
| Total Posts: 8864 |
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| 14 Feb 2014 09:12 AM |
| Pointless, no support. Just look at the leaderboard. |
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vibeboy1
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| Joined: 26 May 2010 |
| Total Posts: 2986 |
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| 14 Feb 2014 09:41 AM |
| Support it helps to know when your not paying attention to the leaderboard |
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Rexauro
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| Joined: 03 Mar 2008 |
| Total Posts: 8864 |
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| 14 Feb 2014 09:49 AM |
| It's also scriptable, not something that should be added as an official feature. |
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LittleL0L
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| Joined: 04 Feb 2011 |
| Total Posts: 3727 |
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| 14 Feb 2014 09:50 AM |
"Just look at the leaderboard."
Lmao, and support. |
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Rexauro
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| Joined: 03 Mar 2008 |
| Total Posts: 8864 |
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| 14 Feb 2014 09:51 AM |
""Just look at the leaderboard."
Lmao, and support."
What's funny? There's no need for this feature, especially when I literally JUST said that it's scriptable. |
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LittleL0L
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| Joined: 04 Feb 2011 |
| Total Posts: 3727 |
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| 14 Feb 2014 09:52 AM |
| It's a nice idea though, and yes it's scriptable. |
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Rexauro
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| Joined: 03 Mar 2008 |
| Total Posts: 8864 |
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| 14 Feb 2014 09:57 AM |
"It's a nice idea though, and yes it's scriptable."
How the hell is it a nice idea if they can just look at the leaderboard to see if their friend left? |
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| 14 Feb 2014 09:58 AM |
| If it's a crowded server then good luck wasting your time to look at all the names |
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Rexauro
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| Joined: 03 Mar 2008 |
| Total Posts: 8864 |
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| 14 Feb 2014 09:59 AM |
"If it's a crowded server then good luck wasting your time to look at all the names"
You shouid know what your friend's username starts with. Look for the 1st letter of their username to see if they're there.
There's nothing you can say to beat my arguement. Just accept it, I'm right. |
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tery215
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| Joined: 19 Aug 2009 |
| Total Posts: 3879 |
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| 14 Feb 2014 10:00 AM |
seeing through 30 players is fine with me
if the game maker didn't want a FREE chat remake script with leave and enter messages then it's his opinion that he made. |
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Rexauro
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| Joined: 03 Mar 2008 |
| Total Posts: 8864 |
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| 14 Feb 2014 10:02 AM |
"seeing through 30 players is fine with me
if the game maker didn't want a FREE chat remake script with leave and enter messages then it's his opinion that he made."
Thank you. We're done here. |
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Bloxks
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| Joined: 03 Dec 2013 |
| Total Posts: 1631 |
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| 14 Feb 2014 10:11 AM |
Just get a script.
game.Players.PlayerAdded:Connect(function)join) print(player.Name .. " has joined the game.") a = Instance.new("hint") a.text(player.Name .. " has joined the game.") end game.Players.PlayerRemoving:Connect(function)leave) print(player.Name .. " has left the game.") a = Instance.new("hint") a.text(player.Name .. " has left the game.") end |
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Bloxks
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| Joined: 03 Dec 2013 |
| Total Posts: 1631 |
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| 14 Feb 2014 10:12 AM |
| I feel like I am pushing the pointless button. |
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Digitov
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| Joined: 26 Mar 2013 |
| Total Posts: 10867 |
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vibeboy1
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| Joined: 26 May 2010 |
| Total Posts: 2986 |
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| 14 Feb 2014 02:28 PM |
| Support again this is a great idea also because I can know whether my friend has disconnected HA NUBS |
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DataStore
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| Joined: 07 Feb 2012 |
| Total Posts: 8540 |
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| 14 Feb 2014 02:50 PM |
No support.
Pointless, and would spam the chat of more popular games.
Bob has connected to the game. Bob: Hey guys Bobbie has connected to the game. Leo has connected to the game. Num has connected to the game. Nate has connected to the game. Bishop has disconnected. Leo has disconnected Bob: How's it going? |
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