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| 12 Feb 2014 09:32 PM |
THE GAME RUNS AT A TICKRATE OF 10
TEN
COUNTER-STRIKE SERVERS RUN ON A TICKRATE OF 100 TO GIVE A REFERENCE
HELL, MINECRAFT SERVERS RUN ON A TICKRATE OF 20
WHAT THE HELL DICE |
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PoniSpai
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| Joined: 01 Feb 2013 |
| Total Posts: 4908 |
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| 12 Feb 2014 09:45 PM |
I blame the fact that they have to run slower to account for peoples poor connection on consoles. Notice the PC exclusives. Then the multiplat.
Minecraft is a PC exclusive because the console version is terribad. Like omg. |
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| 12 Feb 2014 09:48 PM |
They even said it worked fine.
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| 12 Feb 2014 09:55 PM |
actually shooting is fine on xbox and PS and PC. I used them all every shot works for me, maybe your just bad at the game. the only real problem is getting in tanks you always freeze in tanks. |
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| 12 Feb 2014 09:57 PM |
@wed Have you even Played CS at 100? |
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| 12 Feb 2014 09:57 PM |
"every shot works for me, maybe your just bad at the game."
which is why i die three seconds after i have dived for cover
there's no reason why i would be horrifically bad in bf 3 and 4 only when i'm decent at bf2142, and any shooters i manage to get around a 0.75-1.25 kdr. |
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| 12 Feb 2014 09:58 PM |
@overwatcher its called explosives or just shooting throught cover, you can do that because it isn't call of duty. |
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| 12 Feb 2014 10:01 PM |
"its called explosives or just shooting throught cover, you can do that because it isn't call of duty."
no explosives, and this is metro we're talking about. you can't shoot through 10 feet of solid concrete. |
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| 12 Feb 2014 10:07 PM |
also, here are some videos showing the hit detection being awful:
http://youtu.be/ADGJxFObiLM http://youtu.be/MwTDrmn9Fqc http://youtu.be/adfgUL5aM0I http://youtu.be/MF-8EXLnw9s |
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| 12 Feb 2014 11:41 PM |
| The hit detection has been screwed up a couple of times for me too |
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| 13 Feb 2014 07:18 AM |
bf4 tried to do a bunch, when the servers/ netcode weren't ready for it.
like when you make a really awesome project, but in the end the pieces don't come together.
bf4 has that problem. |
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| 13 Feb 2014 07:21 AM |
| Do you know what call of duty is at? im curious because the gunplay feels wonky in it too |
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| 13 Feb 2014 07:25 AM |
'its called explosives or just shooting throught cover, you can do that because it isn't call of duty.'
um dude i know this is besides the point but you do know that call of duty does actually let you shoot through cover right??
also speaking of call of duty a few google searches are telling me that cod has a tickrate of 20~30 so bf4 has absolutely no excuse |
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| 14 Feb 2014 12:05 AM |
yeah, apparently call of duty uses a tickrate of 30, which isn't anywhere near as responsive as counter-strike, but it's passable.
tickrate of 10 is just laughable. |
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| 14 Feb 2014 12:13 AM |
I shot at an enemy so many times earlier today and he was still running and had 100% health
wtf |
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| 14 Feb 2014 05:42 PM |
"I shot at an enemy so many times earlier today and he was still running and had 100% health
wtf"
battlefield in a nutshell for me
except for metro, for whatever reason 64 player metro meatgrinder every bullet is spot-on and i'm that one guy who magically doesn't get hit |
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| 14 Feb 2014 05:49 PM |
i shot a guy
health remaining on person = 0
EVERY TIME
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| 14 Feb 2014 06:45 PM |
"which is why i die three seconds after i have dived for cover" this always happens to me
yolo |
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