wazap
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| Joined: 29 Jun 2007 |
| Total Posts: 23234 |
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| 13 Feb 2014 03:11 PM |
Or is there something that I'm missing?
I'm referring to
game.Players.wazap.Character.Humanoid:MoveTo(pos, part)--This version.
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| 13 Feb 2014 03:20 PM |
| I experimented with this a couple months ago. If the player moves, it cancels. Also, the player's Camera & Character Controls must be Classic and not MouseLockShift. The best thing to do would remove the player's ControllerService, which you can find how to do on the wiki. |
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| 13 Feb 2014 03:21 PM |
| aren't you moving the humanoid? |
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| 13 Feb 2014 03:22 PM |
game.Players.wazap.Character:MoveTo(pos, part)
You can't move the humanoid. It's not a BasePart. You can move the model though (Player) by moving his character |
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| 13 Feb 2014 03:23 PM |
| If you use MoveTo on the player's character, it should teleport them. I think she's trying to make the character walk to a certain point, not teleport, by using MoveTo on their Humanoid. |
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| 13 Feb 2014 03:26 PM |
| Ooh, I didn't know. It makes sense now. If you interupt the process with WASD or any movement key. He will stop moving towards it. |
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wazap
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| Joined: 29 Jun 2007 |
| Total Posts: 23234 |
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| 13 Feb 2014 03:30 PM |
| The Control not being Classic was the problem. I experimented with the ControllerService stuff yesterday and still didnt work... So I guess now the question is how do I make the settings classic by a script :/ |
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| 13 Feb 2014 03:31 PM |
| I think that's where I stopped my work. It isn't possible. |
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wazap
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| Joined: 29 Jun 2007 |
| Total Posts: 23234 |
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| 13 Feb 2014 03:35 PM |
| Ugh then I guess I have to use haxy methods then :/ |
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| 13 Feb 2014 03:37 PM |
Woah,just realized,wazap is a girl :o
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| 13 Feb 2014 04:25 PM |
game.Workspace.Wazap:MoveTo(game.Workspace.Part.Position)
simple enough! |
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| 13 Feb 2014 04:28 PM |
She was calling on the humanoid,not the model.. Wants it to walk from pointA to pointB.. Not teleport there.. |
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| 13 Feb 2014 04:30 PM |
Wait,I'm confused..wazap,boy or girl?:/ Cuz someone called u a "she" so..idk |
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dodleman
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| Joined: 22 Dec 2007 |
| Total Posts: 1118 |
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| 13 Feb 2014 04:47 PM |
| Wazap is most definitely a guy. Told me himself (unless he's a big fat liar :C) |
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wazap
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| Joined: 29 Jun 2007 |
| Total Posts: 23234 |
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| 13 Feb 2014 05:12 PM |
| I dont remember telling anyone that I'm a guy. |
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dodleman
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| Joined: 22 Dec 2007 |
| Total Posts: 1118 |
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wazap
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| Joined: 29 Jun 2007 |
| Total Posts: 23234 |
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| 13 Feb 2014 05:29 PM |
plr = game.Players.wazap wazup = plr:GetCharacterFromPlayer()
function move() wazup:MoveTo(Vector3.new(0,0,0,0)) --Change this to your numbers end
move()
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wazap
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| Joined: 29 Jun 2007 |
| Total Posts: 23234 |
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| 13 Feb 2014 05:47 PM |
| ^No. 1st of all would error, second of all the last few posters dont get what I'm trying to do... I'm trying to call it on the humanoid so it would walk there. Not :moveto on the character so thta I teleport there. And I resolved the problem already, but now I have to use a haxy method because of MouseLock crap. |
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| 13 Feb 2014 05:58 PM |
| Ok sorry I could not help... But isn't there a walkto property or something in humanoid? |
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wazap
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| Joined: 29 Jun 2007 |
| Total Posts: 23234 |
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| 13 Feb 2014 05:59 PM |
| That gets overwritten so easily... |
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