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| 13 Feb 2014 05:27 PM |
| Anyway that I can assign a variable at the end of a while true loop, and then bring it into use when the loop starts over? |
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| 13 Feb 2014 05:27 PM |
| And the variable must be assigned within the loop. |
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Hazania
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| Joined: 04 Jun 2010 |
| Total Posts: 1344 |
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| 13 Feb 2014 05:29 PM |
x=1 while true do game.Workspace.Base.Trasparency=x x=x+1 end
x will be changed first loop and everytime I loops it will add 1. |
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| 13 Feb 2014 05:32 PM |
| Oh gosh, I sometimes over complicate things so much. I was about to go make a variable within Workspace to hold some info instead of doing that. That's for responding, I need to concentrate a bit more. |
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Hazania
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| Joined: 04 Jun 2010 |
| Total Posts: 1344 |
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| 13 Feb 2014 05:34 PM |
| lol :P It's okay I think we all do it especially while we are still learning. |
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| 13 Feb 2014 05:38 PM |
| BUt your the one and only mariostar, why are you asking us? o3o |
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dodleman
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| Joined: 22 Dec 2007 |
| Total Posts: 1118 |
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| 13 Feb 2014 05:40 PM |
or you could just for i=1,10,.1 do part.Transparency = i end |
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| 13 Feb 2014 05:40 PM |
I'm certainly not still learning, I'm just working 14 hour long a day, lol. It wears down on one's intellect.
See, I even spelt 'within' wrong in the title. |
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| 13 Feb 2014 05:45 PM |
| Either someone just made a ghost post, or I'm going insane. |
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Hazania
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| Joined: 04 Jun 2010 |
| Total Posts: 1344 |
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| 13 Feb 2014 05:46 PM |
But he asked for a while true do loop thoughhh :P lol Plus we don't know that his variable is going to be a number. |
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