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| 11 Feb 2014 04:57 PM |
I know this is impossible for most of you so if you can't script about 1500 lines of pure perfection leave now.
stuff like this is possible, I saw someone access CoreGui before with a level 4 script or something, even level 5...
Ok so this isn't gonna be a one-liner, I want a script (or plugin) that can access high powers and can actually write to read-only properties. I know this isn't possible in a sense, but if the properties are there, something is wrote to them, so something can write to it, is it possible to successfully write to properties like "MembershipType"
I am not going around hacking if that is want you think, I want to know if you can do it, and how for educational purposes, so please don't be rude. Thank you for your time. |
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Ocellus
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| Joined: 11 Sep 2012 |
| Total Posts: 1043 |
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| 11 Feb 2014 05:00 PM |
>"not going around hacking"
There's a reason why scripts have priority, it's to stop people fiddling with stuff which should be left alone. If you want one of these scripts then you have other intentions. |
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| 11 Feb 2014 05:00 PM |
| I don't think one can simply "see" someone out of the blue using Level 4 access CoreGui. And also, I think Read-Only are there for a purpose. Even if you CAN edit those values, I don't think those can change much since the actual services (ie. the memberships) are being ran on external servers. |
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| 11 Feb 2014 06:03 PM |
@rightabive Thanks for that piece if information, this is becoming a very interesting project for me...
@firstcomment It has been content deleted now, a moderator even posted on the exact same forum saying he anticipated it! I can find the forum if you want the link! Just reply if you do! Also, I don't want to hack I am learning, you should not be in "Scripting Helpers" if you don't understand the term "educational."
More replies are still appreciated if you do have a possibility. |
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| 11 Feb 2014 06:04 PM |
| Wait my last reply messed up, @right above was supposed to contain the message about the forum link! |
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| 11 Feb 2014 06:08 PM |
| Oh and hey, how about even a protected value like "HasBuildTools" How would that work? |
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jewelycat
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| Joined: 10 Sep 2008 |
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| 11 Feb 2014 06:11 PM |
| lol u r dum and idotic more'on :^) |
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lolb3
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| Joined: 16 Jan 2010 |
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| 11 Feb 2014 06:34 PM |
x = 10 y = workspace.Part.Position.y z = workspace.Part.Position.z
workspace.Part.Position = Vector3.new(x,y,z)
yay |
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cntkillme
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| Joined: 07 Apr 2008 |
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| 11 Feb 2014 07:06 PM |
*facepalm*
"I know this is impossible for most of you so if you can't script about 1500 lines of pure perfection leave now." Why don't you leave, 1500 lines for something is most likely inefficient and can be lowered, but you are stupid for saying that because 'pure perfection'
"stuff like this is possible, I saw someone access CoreGui before with a level 4 script or something, even level 5..." There is a difference between read-only and locked.
"Ok so this isn't gonna be a one-liner, I want a script (or plugin) that can access high powers and can actually write to read-only properties." Not possible.
"I know this isn't possible in a sense, but if the properties are there, something is wrote to them, so something can write to it, is it possible to successfully write to properties like 'MembershipType'" Player::SetMembershipType |
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lolb3
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KEVEKEV77
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| Joined: 12 Mar 2009 |
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| 11 Feb 2014 08:13 PM |
I can make ur 1500 line script WAY better:
for i = 1,1500,1 do print(i) end |
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| 12 Feb 2014 04:43 AM |
| Lol thanks for your opinions even if some of them were a little rude. Also cntkillme, could you explain to me that last line, and could you tell me what you meant about locked. |
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| 12 Feb 2014 04:48 AM |
Oh snd kevekev! If I did happen to write that out with 1500 lines it would be
for I,1 do print("1") print("2") --So on print("1498") end --the for and the end takes up lines too -_-
But yes if you change the 1500 to 1498 that would be much more efficent! |
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| 12 Feb 2014 04:51 AM |
| Lolb3 could you maybe describe what you did there and how it would work using an example, the examples I used for a read only property and for the protected properties were, MembershipType and HasBuildTools! |
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| 12 Feb 2014 05:23 AM |
| Here is a thought, there values that only a plugin and cmd line can effect, so does a plugin (even with the recent update) have powers that normal scripts/local scripts don't? |
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| 12 Feb 2014 05:53 AM |
@OP you could do kevs easily, showing you have no knowledge
for i = 1,1500 do promt(1) end |
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| 12 Feb 2014 04:54 PM |
| And the thread dies, THANKS FOR OPINION FEEL FREE TO SHARE MORE OR RESURRECT THE THREAD, the more replies I get the better! |
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| 12 Feb 2014 05:16 PM |
As someone who is currently studying this stuff in school, I will tell you that NO property is read-only. There is always a way to change a value, although not necessarily from a Lua script in the ROBLOX game client.... Some basic stuff: All the values get stored in your RAM if they are local, and you can access your RAM through "addresses" that hold different values. This is what a program like Cheat Engine does. If you can find the MembershipType value, you can change it somehow. Finding it is the hardest part, since there are thousands and thousands of values stored in your RAM not only by ROBLOX, but by all other programs you are running too. This is hacking, but hacking is by definition not a bad thing. Google the definition for it if you think I'm wrong. Some values get stored in ROBLOX's servers, I don't know if that's the case here. Don't even think about changing those values though, it's a waste of time, extremely hard to do, and most likely illegal since you'd need to tap into amazons S3 servers to access the data stored by ROBLOX there.
TL;DR: Yes, this is hacking, and yes, you can do this, but probably not through a script. |
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| 12 Feb 2014 06:38 PM |
| Wow filip, very thoural! ( I don't know if I spelt that right...) Nice note about hacking and the data stuff, I would like to contact you in a game at some time, not now however, so your saying that it can be changed in-game by something like CE, but finding the values are extremely hard. How do you go about finding the values then? Any specifically efficient ways? |
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cntkillme
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| Joined: 07 Apr 2008 |
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| 12 Feb 2014 06:41 PM |
'There is always a way to change a value, although not necessarily from a Lua script in the ROBLOX game client....' Not necessarily true, it really depends on what side the value is stored in. If you change it client-sided but it is stored on the server, you aren't going to see it updated.
I didn't read the rest, oh well. |
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jakej78b
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| Joined: 09 Mar 2011 |
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| 12 Feb 2014 06:51 PM |
| We are here to debug broken code, not to write up some 1500 line script to bypass the roblox system, this is most likely impossible, even if it isn't, it would be quite pointless. |
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| 13 Feb 2014 02:38 PM |
| Jake that 1500 line thing was not the minimum -_- Any ideas on accessing the data through a script using a vulnerability perhaps? |
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jewelycat
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| Joined: 10 Sep 2008 |
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| 13 Feb 2014 03:06 PM |
| i hope ur woop cus no1 can b this dum dum 4real :( |
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| 13 Feb 2014 03:08 PM |
@jewerly Exactly 16200 posts?cool |
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jewelycat
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| Joined: 10 Sep 2008 |
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| 13 Feb 2014 03:20 PM |
| WEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOOWEEWOO |
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