Skyman772
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| Joined: 20 Mar 2012 |
| Total Posts: 9305 |
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| 13 Feb 2014 09:09 AM |
Set three years after the events of the failed rebel invasion of Fort Borealis, the rebels retaliate by attacking one of Frostaria's most secure and unheard-of assets; Eclipse City.
Eclipse City is a tropical, beautiful and fragrant short-side city off located 250 miles east of the Borealis isles, after the rebels were beaten on Borealis; they seeked to take Eclipse City and the nearby Sparrow Corp outpost, this would make the Borealis islands ripe for the taking due to the enhanced firepower and influence the rebels would have once Eclipse was taken, this however; was of poor planning.
The Rebels have taken Eclipse City by slaughtering thousands of innocent Frostarian civilians and bombing multiple checkpoints around the city to the point where 60% of it is complete rubble, the most prominent two points left that stand are the Statue of Sparrow - a statue of Leonard Sparrow created in 2125 to celebrate the success of the Sparrow Revolution, and the Eclipse Tower, an old research facility of NewAge that has been converted into a communications outpost, this tower is the sister of the Celeste II tower.
After the rebels gained control of Eclipse and terrorized the city, the Sparrow Corporation dispatched it's latest in naval technology - the Sparrow Neptune. The Sparrow Neptune is a titan-sized aircraft carrier complete with armory, social areas, two runways and a dock as well as a docking bay below to deliver stock from place to place.
The Sparrow Neptune is docked just off the coast of Eclipse and is the RAT base, in the docking bay lies the Sparrow Information Drive 2.0; the raiders need to obtain this device in order to arm the bomb they stole from the local Sparrow outpost and subsequently detonate it; destroyed the Eclipse Tower.
The Roblox Assault Team's task it to recapture Eclipse City and push the raiders back into the abandoned Sparrow outpost - once the bomb is secured it must be kept secure for 45 minutes in order to be stabilized and disarmed entirely, there must be atleast one individual around the bomb at all times and they must have put it a Sparrow Information Drive which can be found in a broken terminal that was taken out of Borealis after the rebellion's attack two years before. The SiD the RAT have to capture contains the disarmament codes (the bomb was kept with the SiD - but the rebels moved the bomb into the Eclipse tower) and so RAT have to go get it in order to COMPLETELY stabilize it.
The gun system will of-course be 8G (the gun system can be enhanced in two years!) and the Sparrow Neptune's armory and the abandoned Sparrow bases armory will be completely equal, however both sides must fight for control of Eclipse City, and for control of the Eclipse Tower.
There is another method to winning too, but this is A LOT more difficult..
The raiders have the ability to alternatively internally destroy the Sparrow Neptune by "hacking" into the Sparrow subsystems by completing a bunch of challenges and "hacking" into it - in order to this they must first get into the cargo bay of Neptune and access the laptop, once they have activated the laptop; a GUI will pop up. The GUI could have 5 challenges, Sudoku, Hangman, ANYTHING really, and if the player can decode the five challenges in under 2 minutes (detection time) and not get killed, a bomb will be armed in the Neptune that will detonate in 45 minutes unless a RAT member stabilizes the laptop by doing the same challenges. (they have unlimited time - this also applies that arming the laptop in the abandoned Sparrow base will have to be done in under 2 minutes but infinite time to disarm)
Also, achievements will be at the fort which can be used to get special perks at the Fort; for example.
"Computer Nerd - Decode a laptop 5 times. Reward: 50xp and cyberpunk skin for your guns."
"This is Sasha.. - Get 250 kills in one session. Reward: 100 xp and fire skin for your guns"
If you wanted to be really cool, you could add features like phones and stuff which pop up on the screen and you can use to "hack" into local shops and stuff and take small amounts of money for beating challenges - not too much though because it could be grinded but it would be a nice way to keep low ranks entertained.
The possibilities are truly endless, Frostarians.
If you support this, please let me know. I would adore to see this made.
- RAT Marshal Skyman772. |
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Skyman772
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| Joined: 20 Mar 2012 |
| Total Posts: 9305 |
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| 13 Feb 2014 09:10 AM |
| tl;dr: GTA V as a RAT fort but with a big ass aircraft carrier and neo-cyberpunk themes. |
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Skyman772
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| Joined: 20 Mar 2012 |
| Total Posts: 9305 |
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| 13 Feb 2014 09:11 AM |
| I have drawn and designed the Sparrow Neptune myself - if any RAT High Rank would like a peak at the drawing then contact me. |
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| 13 Feb 2014 09:20 AM |
don't make it too complicated or else everyone will be like "WTF AM I SUPPOSED TO DO"
(ALSO THE HACKING MINIGAME SHOULD TOTALLY BE GET X POINTS IN PACMAN) |
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Skyman772
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| Joined: 20 Mar 2012 |
| Total Posts: 9305 |
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| 13 Feb 2014 09:21 AM |
CRUNCH, IT'S FUN TO SEE THAT CONFUSION.
I **LIVE** OFF OF THAT CONFUSION.
chaos and confusion == warfare |
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| 13 Feb 2014 09:23 AM |
i like the idea
but as a builder i understand that this wouldnt work and would encounter the same issue as bol-(idk how to spell or whatever)
to many parts
much lag
big clan is rat
not much time |
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Skyman772
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| Joined: 20 Mar 2012 |
| Total Posts: 9305 |
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| 13 Feb 2014 09:24 AM |
sirmoose, it's about all perspective.. you don't have to build an ENTIRE city, and even if we did, Cygnus is like the entire center of sol and supposed to be the size of middles park with like 5 checkpoints.
this is hardly ambitious in sparrow standards, dude.
they made Borealis WITHOUT lightweight and made it work.
imagine what they can do WITH lightweight, not to mention surface GUIs making our lives 2,000,000x easier. |
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Raven98
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| Joined: 13 Aug 2008 |
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| 13 Feb 2014 09:29 AM |
i could get into sparrow if i wanted
unless you have to work in rat or something to send a build entry
im simply stating i think its a great idea but that itd lag a lot
i could be wrong but whatever
just what i think would happen |
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Skyman772
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| Joined: 20 Mar 2012 |
| Total Posts: 9305 |
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| 13 Feb 2014 09:30 AM |
| it'll be laggy unless it's developed correctly, but that applies to all things. |
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| 13 Feb 2014 09:31 AM |
i guess it's all a matter of perspective
but all and all it's a good idea
let's leave it at that |
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Rikuva97
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| Joined: 25 Jul 2009 |
| Total Posts: 605 |
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| 13 Feb 2014 09:34 AM |
| I really like this idea but i'm 88% sure none of the HR's have time and interest to make something so big. |
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Skyman772
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| Joined: 20 Mar 2012 |
| Total Posts: 9305 |
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| 13 Feb 2014 09:36 AM |
| Rikuva, if half our development team developed Borealis, I'm certain that Sparrow could make this. |
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| 13 Feb 2014 09:43 AM |
| This idea would be great. All we need is people to devote time to it. |
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Skyman772
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| Joined: 20 Mar 2012 |
| Total Posts: 9305 |
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Malvus
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| Joined: 12 Nov 2012 |
| Total Posts: 5532 |
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| 13 Feb 2014 10:45 AM |
| 45 Minutes to win? No one would stay for a raid if that were the time. 20 minutes is the standard. Maybe 30 at max. |
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| 13 Feb 2014 11:06 AM |
why do bases have to be so complicated these days wouldn't this lag like hell
hi im a polar bear |
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dslord222
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| Joined: 17 Aug 2009 |
| Total Posts: 8138 |
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| 14 Feb 2014 12:12 AM |
support n stuff
"LUNA, THAT'S PART OF A COMPLETE BALANCED BREAKFAST RIGHT THERE" |
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