oseday
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| Joined: 27 Aug 2008 |
| Total Posts: 1308 |
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| 12 Feb 2014 02:29 PM |
Same method as cloth, but full awesomeness. http://www.roblox.com/Realistic-Water-Simulation-place?id=145916002
What do you guys think?
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| 12 Feb 2014 03:27 PM |
| Sort of neat, but really finicky. I would much rather prefer working on a water system similar to the one from Skyrim. It's more of a flat plane with a moving water texture, but it also has splash particles/splash textures that ripple out. It looks fairly realistic, and isn't very resource intensive, while your water, however, can eat resources like a pig without even trying. |
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iCookieNL
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| Joined: 24 May 2009 |
| Total Posts: 1103 |
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| 12 Feb 2014 03:40 PM |
| did anyone notice that in the shader files the roblox water is called 'Big, fat and ugly'? |
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Bokken
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| Joined: 10 Jan 2010 |
| Total Posts: 194 |
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| 12 Feb 2014 05:12 PM |
| Dem fluid mechanics make no sense, unrealistic/10 |
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oplmn1
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| Joined: 25 Nov 2010 |
| Total Posts: 994 |
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| 12 Feb 2014 09:14 PM |
Looks like crap and glitches.. Took a screen shot about how bad it was.
imgur
/AXqloXP |
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cntkillme
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| Joined: 07 Apr 2008 |
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oplmn1
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| Joined: 25 Nov 2010 |
| Total Posts: 994 |
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| 12 Feb 2014 09:16 PM |
| I think all he did was turn the real cloth thing sideways.. |
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| 12 Feb 2014 10:26 PM |
| It's a cloth, on its side, Lame. |
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| 12 Feb 2014 10:28 PM |
| Instead of jumping on the bandwagon like a bunch of damned idiots, why don't people help him improve it? EchoReaper is the only person who gave constructive criticism and tried to help while you morons jumped on him. I'd love to see half of you fools do better. |
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| 12 Feb 2014 10:29 PM |
@Abs
Iv'e made a cloth simulation before, its easy.
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| 12 Feb 2014 10:30 PM |
| I wasn't speaking to you, FierceNoob. You posted milliseconds before I did. |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 12 Feb 2014 11:07 PM |
'it feels like a cape' because that's totally hate |
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Oysi
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| Joined: 06 Jul 2009 |
| Total Posts: 9058 |
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| 12 Feb 2014 11:34 PM |
Oh dear.
I already told you, this is not a good way of doing water.
Don't get caught up with one technique. In fact, there are many other ways of doing cloth physics as well. You should explore all the possibilities (or at least more than one). And for the love of blargh, actually learn and understand what they do. Then you can use them to come up with your own techniques. But if you don't want to do that (for various reasons), sure, but at least look up some actual water stuff then. As this is slow, weird, buggy, and doesn't behave at all like water should. |
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| 12 Feb 2014 11:55 PM |
"for the love of blargh"
omg |
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oseday
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| Joined: 27 Aug 2008 |
| Total Posts: 1308 |
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| 13 Feb 2014 12:00 AM |
Oysi, you actually don't know and assume everything. Verlet integration is the technique used to simulate water. So you used Euler to make your cloth and telling me to use it?
To all people out there, verlet integration is the method used TODAY to simulate water. Other way Euler is no where close to be realistic. These waves act as they should.
If you people actually spend some meaningful time, and just interacted with one piece of poly, you could be able to see that wave goes and comes back, it loses its energy while the parts move.
And you Oysi, I made this myself you idiot. I only take credit for the triangles. Just because you didn't see me making the thing doesn't mean that I didn't make it. There were even no triangles on it when it were at the Top Rated last page.
"omg dis iz just cloth" That is how it is made, both of them, if you're to use another way, it'll never be that realistic.
This place: http://gamedevelopment.tutsplus.com/tutorials/make-a-splash-with-dynamic-2d-water-effects--gamedev-236
The imgur you gave me, sure set the stiffness to 0 so they don't pull each other and show it as it wad a glitch, good job. |
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| 13 Feb 2014 12:06 AM |
| Oysi was not telling you it could not be used for water physics, he was telling you that its not the most efficient way to do so. |
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| 13 Feb 2014 12:07 AM |
| oseday, you just lost a lot of respect, that was a very idiotic post. |
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| 13 Feb 2014 12:17 AM |
| omg so realistik(http://prntscr.com/2s0zw0) |
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oseday
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| Joined: 27 Aug 2008 |
| Total Posts: 1308 |
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| 13 Feb 2014 08:00 AM |
"it feels like a cape" "I think all he did was turn the real cloth thing sideways.." "It's a cloth, on its side, Lame." I started the stupid thread by saying exactly: "Same method as cloth," What the hell are you trying to point?
"Looks like crap and glitches.. Took a screen shot about how bad it was." >First day >Glitches, because you can set the values to make it glitch. Stiffness to 0 where 0 stiffness means no pull or push, it cancels out the verlet integration itself, good job.
Fierce, first of all, "I already told you, this is not a good way of doing water." "As this is slow, weird, buggy, and doesn't behave at all like water should."
My post was idiotic? Well, atleast I don't have hate for nothing, and don't tell people's projects lame because I didn't like them.
That glitch you showed me, it's because you have to the X or Y value as: math.floor(HowLongYouWant/Distance+0.5)+1 Hope you understood what I meant with it. |
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| 13 Feb 2014 08:50 AM |
And people say I take criticism badly... Oysi wasn't being a jerk nor an idiot. Calm down. |
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IlIll
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| Joined: 28 Aug 2011 |
| Total Posts: 896 |
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| 13 Feb 2014 03:47 PM |
Title says: Realistic Water You said: What do you guys think? [Almost] Everyone said: It's unrealistic Now you say: I don't want your [constructive] criticism
(most forms of criticism are constructive)
It really isn't realistic to be honest - not saying I know how to do this, I'm just giving my input because you asked for it. |
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| 13 Feb 2014 04:01 PM |
| it looks like you turned your cloth sideways. water does not behave like that |
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oseday
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| Joined: 27 Aug 2008 |
| Total Posts: 1308 |
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| 13 Feb 2014 11:38 PM |
IlIll, constructive criticism is this: If you did "bla bla" it'd be better.
And criticism is: "lame", "unrealistic" and "cloth sideways" These criticisms does NOT help me improve it.
If you think water doesn't behave like that, put some water in a wide glass, put your finger tip in the water and take it out immediately. The waves that you have generated are nearly the same as you have in this script. Don't think about the waves on a shore, think about waves in a small lake.
Still thinking unrealistic? Check this site: This place: http://gamedevelopment.tutsplus.com/tutorials/make-a-splash-with-dynamic-2d-water-effects--gamedev-236 |
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