drc3
|
  |
| Joined: 14 Aug 2009 |
| Total Posts: 1284 |
|
|
| 10 Feb 2014 11:18 PM |
| Is there a 2d script that allows players to move with the arrow keys instead of the wasd keys? |
|
|
| Report Abuse |
|
|
drc3
|
  |
| Joined: 14 Aug 2009 |
| Total Posts: 1284 |
|
| |
|
robotmega
|
  |
| Joined: 16 May 2009 |
| Total Posts: 14084 |
|
| |
|
KEVEKEV77
|
  |
| Joined: 12 Mar 2009 |
| Total Posts: 6961 |
|
|
| 11 Feb 2014 12:08 AM |
2d?
ummm u mean a image on a gui? Yes.. there is
key:byte() |
|
|
| Report Abuse |
|
|
breuning
|
  |
| Joined: 30 Oct 2008 |
| Total Posts: 4268 |
|
|
| 11 Feb 2014 06:07 AM |
| remove HumanoidController and make a custom character |
|
|
| Report Abuse |
|
|
|
| 11 Feb 2014 06:38 AM |
Yes like,
Player = game.Players:GetMouse() function KeyDown |
|
|
| Report Abuse |
|
|
drc3
|
  |
| Joined: 14 Aug 2009 |
| Total Posts: 1284 |
|
|
| 11 Feb 2014 08:13 AM |
| So what would a 2d script that is put together like that look like? |
|
|
| Report Abuse |
|
|
KEVEKEV77
|
  |
| Joined: 12 Mar 2009 |
| Total Posts: 6961 |
|
|
| 11 Feb 2014 07:29 PM |
lilmcmaniac is wrong
It's like doing this
Workspace:GetMouse()
U have to use a localscript and get the PLAYERS mouse
player = game.Players.LocalPlayer mouse = player:GetMouse() |
|
|
| Report Abuse |
|
|