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Re: Name one problem with Battle Network

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Neovus is not online. Neovus
Joined: 23 Oct 2013
Total Posts: 15145
08 Feb 2014 11:58 PM
One problem with Battle Network that cannot be solved. If you can, you get 3k robux.

Welcome to doubter's paradise :)
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michaetheskull is not online. michaetheskull
Joined: 28 Dec 2010
Total Posts: 3156
08 Feb 2014 11:59 PM
They should all have the same gun, because generic.

jk jk jk

i want 3k pls
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flythepegasus is not online. flythepegasus
Joined: 23 Jun 2008
Total Posts: 12390
09 Feb 2014 12:00 AM
tbh

it seems really cool and all but i probably wont use it.

tho i might give it a try but eh.

but good luck neovus
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Arcitsu is not online. Arcitsu
Joined: 02 Oct 2013
Total Posts: 7529
09 Feb 2014 12:00 AM
It can be solved
Quite easily
Smaller clans are usually active during one time of the day
Any clan
Lets say that some british clan full of GMTers empty server raids thrice in a row.

Add 6k to my post count
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NewbControl114 is not online. NewbControl114
Joined: 09 May 2009
Total Posts: 10303
09 Feb 2014 12:01 AM
You're living on the hopes that everyone will follow you - and if people refuse to follow, and only gets like two or three clan supporters, it's not going to evolve.
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kamar056 is not online. kamar056
Joined: 18 Nov 2007
Total Posts: 2506
09 Feb 2014 12:01 AM
Clans may just refuse to use it. I doubt everyone will just accept this.
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Neovus is not online. Neovus
Joined: 23 Oct 2013
Total Posts: 15145
09 Feb 2014 12:01 AM
Keep in mind, say JC joined. If they set up a base with us and guns and all that and joined the network, IT WILL NOT INTERFERE WITH JC INTERNAL AND EXTERNAL AFFAIRS AT ALL. It might make people go to Fort Fang less and their new base more if it were really good, but pspjohn would be hosting it so wouldn't that be a good thing?

Nothing changes for your clan except you have a new base, new clans to raid, and more activity.
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Neovus is not online. Neovus
Joined: 23 Oct 2013
Total Posts: 15145
09 Feb 2014 12:03 AM
Clans refuse to accept it:

If at least 10 active clans joined, the system would work. If VS, BWE, JC, Sigma, potentially TD, potentially TRA, all these clans plus many small-medium clans that are super active support us *in our first 2 days*, why do you think upon release with the FINAL product, would we not have at least 10?
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plouper is not online. plouper
Joined: 30 Jun 2010
Total Posts: 95
09 Feb 2014 12:03 AM
Flamers, hackers, exploits, perfect moderation, lag switchers on large servers, trolls. Allie treaty's being broken and backstabbing. Ragers, RQers, small servers, not enough support.
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kamar056 is not online. kamar056
Joined: 18 Nov 2007
Total Posts: 2506
09 Feb 2014 12:03 AM
But the biggest problem is people are trying to regulate the clan world, I personally don't like it because it gets boring. I miss when people wouldn't complain about things not being literally copy paste maps so they are 100% fair.
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kamar056 is not online. kamar056
Joined: 18 Nov 2007
Total Posts: 2506
09 Feb 2014 12:05 AM
Still a big if, IF clans do join it, IF you get big name clans, IF you want to babysit all of them, IF everyone goes along with this system. There are a lot of "ifs" with this.
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NatAdd is not online. NatAdd
Joined: 07 Jun 2010
Total Posts: 7129
09 Feb 2014 12:06 AM
People not cooperating.
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Fluxoid is not online. Fluxoid
Joined: 21 Mar 2012
Total Posts: 18384
09 Feb 2014 12:06 AM
If the network is up 24/7

-Latency lag may be an issue

-Smaller clans with a tighter community (A clan that is strictly one time zone), will be absolutely crushed by the system even if they are all skilled.

-If a clan only patrols their land or fortress for like an hour a day they could OP themselves and reach high tiers.

Just because there are going to be Referee's does not mean wrong doings will not happen. Referee's do not mean that the network will be perfect. It's not an excuse

—(••÷[ a мan wнo dareѕ тo waѕтe one нoυr oғ тιмe нaѕ noт dιѕcovered тнe valυe oғ lιғe ]÷••)—
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Stephiy is not online. Stephiy
Joined: 17 Oct 2013
Total Posts: 13277
09 Feb 2014 12:07 AM
we can't master the guns yet.

3k pls

>_- Stephiy
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NewbControl114 is not online. NewbControl114
Joined: 09 May 2009
Total Posts: 10303
09 Feb 2014 12:07 AM
If all games are hosted on one universe in one account - who gets the profit from those? Lots of clans will be hurt financially by losing their game pass revenue and visitation fee.
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Arcitsu is not online. Arcitsu
Joined: 02 Oct 2013
Total Posts: 7529
09 Feb 2014 12:11 AM
Swords only clans
Things to ban gun clans from my fort :3

Add 6k to my post count
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Fluxoid is not online. Fluxoid
Joined: 21 Mar 2012
Total Posts: 18384
09 Feb 2014 12:11 AM
*********EXPLOITERS EXPLOITING THE NETWORK**************

—(••÷[ a мan wнo dareѕ тo waѕтe one нoυr oғ тιмe нaѕ noт dιѕcovered тнe valυe oғ lιғe ]÷••)—
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Neovus is not online. Neovus
Joined: 23 Oct 2013
Total Posts: 15145
09 Feb 2014 12:12 AM
"Flamers, hackers, exploits, perfect moderation, lag switchers on large servers, trolls. Allie treaty's being broken and backstabbing. Ragers, RQers, small servers, not enough support."

Flame will be regulated with referees if a clan doesn't want any sort of flaming or trolling at their base (respected). Warzones will permit flaming if a clan really wanted to be punks. Hackers and exploits were recently heavily secured with the new Workspace.FilterWhatever property that prevents LocalScripts from directly communicating with the server. Lag switching and dedicated hackers are an issue at every game in not just Roblox, but all games. Backstabbing and broken treaties are promoted as part of diplomatic yikes. Ragers and RQers are irrelevent to it working or not. All servers will be the same size. Not enough support was mentioned earlier and retorted.

"But the biggest problem is people are trying to regulate the clan world, I personally don't like it because it gets boring. I miss when people wouldn't complain about things not being literally copy paste maps so they are 100% fair."

We're not regulating the clan world. We're offering a secondary option besides the regular clan base system. It's not like we're forcing people to use this or forcing people not to use their regular bases.

"Still a big if, IF clans do join it, IF you get big name clans, IF you want to babysit all of them, IF everyone goes along with this system. There are a lot of "ifs" with this."

Clans already support it that have big names. We don't even need big names, just at least 10 active clans. They can be 25% as active as my clan Project Sigma and still work. We don't have to babysit them, we just have referees like all sports. Everyone doesn't have to go along with this system, it's very optional.

"People not cooperating."

If someone doesn't cooperate we remove them from the network. That simple.
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Yargus is not online. Yargus
Joined: 07 Feb 2014
Total Posts: 182
09 Feb 2014 12:13 AM
To much thinking..

You'll sell BN, there

Locked & Loaded
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Neovus is not online. Neovus
Joined: 23 Oct 2013
Total Posts: 15145
09 Feb 2014 12:19 AM
"-Latency lag may be an issue
-Smaller clans with a tighter community (A clan that is strictly one time zone), will be absolutely crushed by the system even if they are all skilled.
-If a clan only patrols their land or fortress for like an hour a day they could OP themselves and reach high tiers.
Just because there are going to be Referee's does not mean wrong doings will not happen. Referee's do not mean that the network will be perfect. It's not an excuse"

Latency can be fixed with efficiencies. If the Data Store lags, we can switch over to HttpService which works as long as our servers are working fine.

Small clans with tighter communities will be in lower tiers if they get crushed by higher tiers. I actually talked about that in my thread here: http://www.roblox.com/Forum/ShowPost.aspx?PostID=125241857

Clans patrolling their land for an hour a day will get empty server raided a lot queuing the referees to check up on them. This'll start an auditing to ensure that they're not avoiding being raided.

Yes, referees make mistakes. They'll be heavily moderated by the council and only referees with no connections to the clan in question or their allies/enemies will be randomly picked to handle the audits.

"If all games are hosted on one universe in one account - who gets the profit from those? Lots of clans will be hurt financially by losing their game pass revenue and visitation fee."

As you can read in the thread earlier in this post, clans will host their own bases. Warzones will be hosted on multiple accounts probably, not sure how this'll work yet. We'll work on this in the future. People will visit their forts, and the warzones that will be visited will not affect clan's revenues (as their bases will still be in their hands). The revenues earned by me and the other devs who host anything will be put toward advertising, marketing, brand recognition, and fancy hats.
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Arcitsu is not online. Arcitsu
Joined: 02 Oct 2013
Total Posts: 7529
09 Feb 2014 12:39 AM
So
Small british gmt clan and small cst clan
Gmt clan raids 3 times in a row, no cst are on
Size changes nothing
Tiers change nothing
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Neovus is not online. Neovus
Joined: 23 Oct 2013
Total Posts: 15145
09 Feb 2014 12:40 AM
Idk why a gmt clan would go to war with a cst clan then?
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DeterringNoob is not online. DeterringNoob
Joined: 12 Jan 2014
Total Posts: 147
09 Feb 2014 12:40 AM
3k bux. Funny joke for us NBC'ers.

~DetNb~
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Arcitsu is not online. Arcitsu
Joined: 02 Oct 2013
Total Posts: 7529
09 Feb 2014 12:43 AM
Because
Small clans are stupid
They take flame bait
Or in this case land and glory
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Neovus is not online. Neovus
Joined: 23 Oct 2013
Total Posts: 15145
09 Feb 2014 12:44 AM
Then do it to prove me wrong deterring

Arc, then that's their fault. They can raid them and if they expect any more than that then they won't find it. It's not a problem with Battle Network, it's a problem with people silly in the head. Doesn't break down battle network though, wars keep going
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