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| 08 Feb 2014 03:17 PM |
| game.Players.BrokenDimension:Kick() |
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MrSwallow
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| Joined: 15 Sep 2011 |
| Total Posts: 11376 |
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| 08 Feb 2014 03:18 PM |
Just use anchor in tools
ZINGO!!!! |
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| 08 Feb 2014 03:19 PM |
:Kick() also works too I should know, I can actually script stupid bum-rag |
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| 08 Feb 2014 03:22 PM |
| just tryed nty. it no workk |
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Bomatic
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| Joined: 01 Jan 2012 |
| Total Posts: 20931 |
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| 08 Feb 2014 03:23 PM |
local children = Workspace:GetChildren() for i = 1, #children do children[i].Anchored = false end |
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| 08 Feb 2014 03:23 PM |
a = game.Workspace:getChildren() for i = 1, #a do if a[i].className == "Part" then a[i].Anchored = false end elseif a[i].className == "Model" then r = a[i]:getChildren() for i = 1, #r do if r[i].className == "Part" then r[i].Anchored = false end end
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| 08 Feb 2014 03:23 PM |
u did it wrong then http://wiki.roblox.com/index.php?title=Kick_(Method) |
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Bomatic
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| Joined: 01 Jan 2012 |
| Total Posts: 20931 |
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| 08 Feb 2014 03:24 PM |
oops sorry messed not in my usual format
local children = Workspace:GetChildren() for i = 1, #children do children[i].Anchored = false end |
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Cirvius
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| Joined: 12 Jul 2011 |
| Total Posts: 18817 |
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| 08 Feb 2014 03:25 PM |
Game.Workspace:RemoveAllChildren()
if you want to remove them ^
if you want to unanchor v
i don't know how to unanchor them via scripting
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practice
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| Joined: 06 Oct 2007 |
| Total Posts: 15412 |
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| 08 Feb 2014 03:25 PM |
@dark
while true do wait() game.Players.BrokenDimension:Kick() end
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9288605
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| Joined: 11 Oct 2010 |
| Total Posts: 12442 |
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| 08 Feb 2014 03:27 PM |
not sure if in studio or not but in studio just click ctrl+a > ctrl+g > alt+a > click model
10/10 icecubes |
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GustFlame
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| Joined: 17 Oct 2008 |
| Total Posts: 3708 |
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| 08 Feb 2014 03:27 PM |
"Game.Workspace:RemoveAllChildren()"
game.Workspace:ClearAllChildren()
~ The Steel Sovereign ~ |
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MrSwallow
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| Joined: 15 Sep 2011 |
| Total Posts: 11376 |
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| 08 Feb 2014 03:29 PM |
LEts post random scripts!
If 250 > 15 then print("MrSwallow is hot") else print("VEGETA LOST") END END |
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| 08 Feb 2014 03:30 PM |
It can be done it a lot of ways, but one of the best ways is to just get children, if its a part, unanchor, if its a model, get the models children, and unanchor those.
by the way, this belongs on scripting help |
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| 08 Feb 2014 03:31 PM |
Group everything, then unanchor it all.
"If we don't end the war, the war will end us." ~ H.G. Wells |
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MrSwallow
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| Joined: 15 Sep 2011 |
| Total Posts: 11376 |
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| 08 Feb 2014 03:31 PM |
| it takes 400 years so someone can reply |
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