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Re: Spy Weapon Idea ( Cloak and Sapper )

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MechaWeegee is not online. MechaWeegee
Joined: 04 Feb 2014
Total Posts: 139
07 Feb 2014 12:18 AM
Cloak:

Name: Chuchoter (French for whisper, pronounced shoo-show-tay)
Class: Spy
Slot: Cloak
Cloaks and uncloaks instantly
Cloaking and uncloaking are completely silent
Can be recharged by ammo pickups
(Cloak lasts as long as Invis Watch)
+200% flicker range
+50% damage taken while cloaked

Sapper:

Name: The Structural Weakness
Class: Spy
Slot: Sapper
When attached: Buildings are outlined through walls for allies and take 100% extra damage
Does not alert the Engineer via PDA nor does it show any physical indication of it being attached (it's an internal disruption)
Does no damage on its own
Does not disable buildings
Can still be removed

Please leave feedback if you have any suggestions or some changes to this weapon idea.

-Mecha
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MechaWeegee is not online. MechaWeegee
Joined: 04 Feb 2014
Total Posts: 139
07 Feb 2014 12:20 AM
I messed up on the post a little. Sorry about that.

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MechaWeegee is not online. MechaWeegee
Joined: 04 Feb 2014
Total Posts: 139
07 Feb 2014 12:28 AM
---Closed---



















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hammerwolf555 is not online. hammerwolf555
Joined: 23 Jan 2011
Total Posts: 5024
07 Feb 2014 12:30 AM
Trying to lock a thread I see.
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MechaWeegee is not online. MechaWeegee
Joined: 04 Feb 2014
Total Posts: 139
07 Feb 2014 12:35 AM
nvm

-OPEN-
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aidenhc is not online. aidenhc
Joined: 19 Dec 2010
Total Posts: 1330
07 Feb 2014 04:11 PM
Not Bad. But the sapper should at least make a little beep when attached to give SOME kind of notice to engineers who have sound on.
Post to workshop anyway.
Valve makes the stats I think anyway.
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