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| 06 Feb 2014 07:09 PM |
gui = game.Lighting.Intro function intro(new) gui:Clone().Parent = new.PlayerGui end
game.Players.PlayerAdded:connect(intro) |
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| 06 Feb 2014 07:13 PM |
Try this;
gui = game.Lighting.Intro repeat wait() until new.Character ~= nil function intro(new) gui:Clone().Parent = new.PlayerGui end
game.Players.PlayerAdded:connect(intro) |
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| 06 Feb 2014 07:15 PM |
I think I misplaced my line of code.
gui = game.Lighting.Intro function intro(new) repeat wait() until new.Character ~= nil gui:Clone().Parent = new.PlayerGui end
game.Players.PlayerAdded:connect(intro)
--There. |
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YumERAGON
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| Joined: 18 Apr 2012 |
| Total Posts: 3893 |
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| 06 Feb 2014 07:22 PM |
gui = game.Lighting.Intro
Function intro(new) gui.Parent = game.workspace end
game.Players.PlayerAdded:connect(intro) |
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YumERAGON
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| Joined: 18 Apr 2012 |
| Total Posts: 3893 |
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| 06 Feb 2014 07:23 PM |
| Nvm that would only work once |
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| 06 Feb 2014 07:27 PM |
| @Yum, they would not be able to see that. As Workspace doesn't affect their Client, which is local and must be located in PlayerGui. |
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YumERAGON
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| Joined: 18 Apr 2012 |
| Total Posts: 3893 |
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| 06 Feb 2014 07:37 PM |
| I know that's why I said nvm |
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