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Re: Question: Are we aloud to upload soundtracks on ROBLOX?

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Greenhouses is not online. Greenhouses
Joined: 22 Dec 2013
Total Posts: 9985
04 Feb 2014 09:26 PM
I know we are not aloud to upload songs, but are we aloud to upload soundtracks, because I found a great one that would fit my game :)
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CloneTrooper1019 is not online. CloneTrooper1019
Joined: 19 Jan 2009
Total Posts: 6227
04 Feb 2014 09:28 PM
Yes, you can upload sounds up to 2 minutes.
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Greenhouses is not online. Greenhouses
Joined: 22 Dec 2013
Total Posts: 9985
04 Feb 2014 09:31 PM
Thanks!
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Greenhouses is not online. Greenhouses
Joined: 22 Dec 2013
Total Posts: 9985
04 Feb 2014 09:32 PM
Oh, and, CloneTrooper, do you know any script that can repeat audio over and over again?
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CloneTrooper1019 is not online. CloneTrooper1019
Joined: 19 Jan 2009
Total Posts: 6227
04 Feb 2014 09:50 PM
Just set Loop to true
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TestingTube is not online. TestingTube
Joined: 30 Aug 2012
Total Posts: 3157
04 Feb 2014 09:52 PM
try too find a song that loops well tho
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POISONNOOB is not online. POISONNOOB
Joined: 15 Jun 2010
Total Posts: 2726
04 Feb 2014 09:53 PM
[ Content Deleted ]
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Greenhouses is not online. Greenhouses
Joined: 22 Dec 2013
Total Posts: 9985
05 Feb 2014 08:41 PM
Good question ^
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NuclearWarheads is not online. NuclearWarheads
Joined: 04 Feb 2014
Total Posts: 788
05 Feb 2014 08:46 PM
Probably has a unique serial number, idk.
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bloocomic1 is not online. bloocomic1
Joined: 09 Apr 2010
Total Posts: 1347
05 Feb 2014 08:55 PM
wait (120) < how many seconds the song is
then play the next song

I'm sure that's not the best way but that's the way I know.

/I'm just now learning how to script!
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CloneTrooper1019 is not online. CloneTrooper1019
Joined: 19 Jan 2009
Total Posts: 6227
05 Feb 2014 08:59 PM
sounds = {
[1] = {1337,3};
[2] = {666,101};
[3] = {9001,1};
}

local sound = Instance.new("Sound",script.Parent)

while true do
for _,soundFile in pairs(sounds) do
local soundID,soundLength = soundFile[1],soundFile[2]
sound.SoundId = "http://www.roblox.com/asset/?ID="..soundID
sound:Play()
wait(soundLength)
end
end

Try to see if you can figure it out :P
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SUPERMARIO260 is not online. SUPERMARIO260
Joined: 15 Feb 2010
Total Posts: 22806
05 Feb 2014 09:00 PM
I don't understand this thread. Moving on.
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alexrocks911 is not online. alexrocks911
Joined: 14 Feb 2012
Total Posts: 11546
05 Feb 2014 09:14 PM
@Clone,

..or more basically:


while true do
wait()
game.Workspace.SoundName1:play()
wait(5) --or however seconds long SoundName1 is
game.Workspace.SoundName2:play()
wait(5) --or however seconds long SoundName2 is
game.Workspace.SoundName3:play()
wait(5) --or however seconds long SoundName3 is

print('One cycle complete.')

end
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