Alkan
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| Joined: 04 Dec 2008 |
| Total Posts: 907 |
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| 01 Oct 2013 09:28 PM |
I am HatHelper. I have decided to release a new version of The Conquerors. It will be a total rescripting of the game, so that I can add new stuff to it from the beginning without making errors or inefficient scripts. Post your ideas on what you would like to see. New buildings, units, game modes.
Things NOT to suggest: Un-allying Research Center(already gonna be made) Horses or archers(this is a modern game) Anti exploiting(I already know how to stop the problems, I just can't do it on the original version because I'm deleted)
The game would likely be released on this account. Unfortunately, I have no way of carrying over your wins or time played. All your vips will be carried over. |
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| 01 Oct 2013 09:50 PM |
Flak turrets.
All other turrets only can shoot ground level enimies.
KOTH.
One NCP base is built (very strong) and its all against it. Whoever defeats it wins. NPC can build PPs and attack at will.
ill come up with some more later. |
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| 01 Oct 2013 09:53 PM |
| Oh, an auto updating VIP script that consistantly checks if you have VIPs, so you dont,have to leave the game. |
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| 01 Oct 2013 10:14 PM |
| Some sort of long range plane, A couple of new missiles, Juggernaught mode (One team, randomly selected, has more starting cash and better starting defense in exchange for a 2 v 4. Not perfect but can be reworked), Navy SEALS (Expensive land based units that can go short distances over water), Earlier Nuclear Warfare, New types of money producing buildings, Enhanced Spacecraft, and Jugg Tanks (Extremely High damage, High Health, Slow Moving Tanks). Many Other small updates to units, buildings, and other things would be nice. |
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| 01 Oct 2013 10:26 PM |
| Submarines, only to be seen by radar. If they want to shoot, they must rise above water. |
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| 02 Oct 2013 05:41 AM |
Well, firstly, we have no proof that you're HatHelper, so don't claim to be. I'm Shedletsky.
However, you can say you're making a Conquerors-like game and have the same question. You never had to mention HatHelper.
I'd suggest making it slightly faster paced. It is quite frustrating having to wait a while just to play.
while obamacare() do benefitMiddleClass() end --LuaWeaver |
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Alkan
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| Joined: 04 Dec 2008 |
| Total Posts: 907 |
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| 02 Oct 2013 06:19 AM |
| If you had taken 3 seconds to research, you wouldnt have wasted an extra 5 seconds typing that. I mentioned it because I, HatHelper, created TC. |
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Are574
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| Joined: 19 Jun 2013 |
| Total Posts: 1401 |
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| 02 Oct 2013 09:08 AM |
I believe that you're HatHelper.
~I saw the light!~ |
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| 02 Oct 2013 11:19 AM |
| Make it to where you can make the units semi-autonomous. Examples: You can set your units to powerplant building mode, in which they go to the nearest energy brick and build a powerplant automatically. Or set them to attack mode, in which they charge at the nearest enemy unit or building. And finally defense mode, in which you select what you want defended and they surround it and protect it. |
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| 02 Oct 2013 02:38 PM |
| Well you could add helicopters you will need a helipad for helicopters and there should be like 2-3 types of helicopters and maybe also tesla coils. |
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| 02 Oct 2013 02:46 PM |
The way he rebukes stupidity itself is reason to believe its Hathelper even if I didn't have proof stating in a forum thread that Hathelper's alternates include Alkan.
Because of the fact that this is about suggestions for Conquerors v3 and not Alkan's legitimacy my suggestion for Conquerors v3 is smoke. I'm not sure how much this would slow things down but if buildings let out smoke as they are destroyed that might look good. My last suggestion would be to put SAM Turrets back into the game because I found them very useful against planes. |
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| 02 Oct 2013 02:53 PM |
| I think there should be helicopters, Light machine gun helicopter or heavy machine gun helicopter or light rocket helicopters or heavy rocket helicopters. The machine gun helicopters should be better then planes, faster, a little more health and damage. rocket helis should cost 180, good health and good damage, but kinda slow |
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| 02 Oct 2013 03:02 PM |
Minefield
You click a certain area and drag your mouse to a certain area a let go, a minefield will be created in that spot. |
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virco1996
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| Joined: 13 Apr 2010 |
| Total Posts: 45 |
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| 02 Oct 2013 03:52 PM |
| Bringing back those detailed stats (damage done, mvp, damage taken, etc) ;) |
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| 02 Oct 2013 04:54 PM |
| I would like to see how much dmg my units do to another unit pls:3 |
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agent415
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| Joined: 24 Jul 2010 |
| Total Posts: 1 |
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| 02 Oct 2013 05:00 PM |
| Add submarines and water platforms (like a fort or a turret, you choose). Also, if you add helicopters to the game, then make the planes move like a real plane. I also think you should add a rang for the missiles and planes if you add them. That way you would need to build like a missile/aircraft carrier or nuclear submarine to use them at long rang. An make the units have advantages and disadvantages over units(like tanks beet soldiers, soldiers beet air units, and air beets tanks. The mothership would be average with all units). An finally add a super unit that you choose at the beginning of the round that would be very hard to create but very powerful. |
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| 02 Oct 2013 05:15 PM |
| New maps, Machine Gunners, Capture the flag (Not sure how this could work yet but it feels possible), Nuclear Fallout, Hydrogen Bomb (I'm not 100% on this, but I think they were set off above ground, but they could be like anti-air unit nukes, since most planes can evade a nuke), Biological Warfare Missile (Units affected by this missle lose health at a very very slow rate but remain unmarked and can pass the status onto other troops, making it near impossible to get rid of without selling your entire army), CDC (Reduces effects of Bio-Warfare Missle), Historical Units (Red Baron is all I really know, I'm not too good at history stuff, but I'm sure others can think of some) And Kamikaze Pilots (High cost, low health, but can crash into enemy buildings/units and do low-medium splash damage.) |
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| 02 Oct 2013 06:58 PM |
k
--new maps --dats all
--u have so many bugs fix em |
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| 02 Oct 2013 07:21 PM |
A training holo.
LightSoldiers to heavy soldier to juggs or snipers and more on. |
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| 02 Oct 2013 07:47 PM |
| Another idea that might be good is having say 3 different classes of type a person could chose from the first time they join and each type of class has different type of building or perk? I don't know if it possible I don't know much about games just an idea. |
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vato562
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| Joined: 21 Aug 2011 |
| Total Posts: 16 |
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| 02 Oct 2013 09:21 PM |
| Naval ships such as you make Jets there and small missles. |
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| 02 Oct 2013 09:45 PM |
| You mean aircraft carriers? |
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zeon23445
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| Joined: 25 Jan 2009 |
| Total Posts: 609 |
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| 02 Oct 2013 10:07 PM |
I would like to see 3 things:
A rank gui, where players can't see eachothers full stats, but instead theyre overall rank in the match.
Alliance GUI. It would be nice to have a page that displays all the current allies, and a host for alliance chat.
A raised max player count to 10-12. |
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| 02 Oct 2013 10:54 PM |
TL;DR
-Better GUI -Better unit selecting/grouping -Planes that do bombing raids, not float around and shoot. -Guerilla/Stealth mode to hide units -More flowing maps(CFramed terrain perhaps?) -More scenery(AKA trees)
That's all for now.
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