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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Re: would this script work for changing an intvalue?

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gus4152 is not online. gus4152
Joined: 14 Apr 2009
Total Posts: 2215
03 Feb 2014 03:23 PM
sender = game.Players.LocalPlayer.Chatted:connect(onChatted)
currentwep = sender.Weapon.Value

event onChatted("1")
sender.currentwep = 1
end

event onChatted("2")
sender.currentwep = 2
end

event onChatted("3")
sender.currentwep = 3
end

event onChatted("4")
sender.currentwep = 4
end

event onChatted("5")
sender.currentwep = 5
end

~ער זאָל טרינקען אויך פיל קאַסטער ייל.~
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CoolioTree is not online. CoolioTree
Joined: 26 Dec 2012
Total Posts: 2509
03 Feb 2014 03:24 PM
go away dud
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domorox17 is not online. domorox17
Joined: 06 Mar 2012
Total Posts: 1710
03 Feb 2014 03:25 PM
This is not Lua syntax.
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gus4152 is not online. gus4152
Joined: 14 Apr 2009
Total Posts: 2215
03 Feb 2014 03:26 PM
@Coolio

this is incredibly unhelpful.

you didn't even tell me how to kill the purple dragon.

~ער זאָל טרינקען אויך פיל קאַסטער ייל.~
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CoolioTree is not online. CoolioTree
Joined: 26 Dec 2012
Total Posts: 2509
03 Feb 2014 03:27 PM
So sorry, man

http://www.roblox.com/Forum/ShowPost.aspx?PostID=124794424
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gus4152 is not online. gus4152
Joined: 14 Apr 2009
Total Posts: 2215
03 Feb 2014 03:27 PM
I made this script on a computer with no internet and no roblox.

of course the syntax is incorrect.

how do I use the onchatted event to change an intvalue?

~ער זאָל טרינקען אויך פיל קאַסטער ייל.~
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domorox17 is not online. domorox17
Joined: 06 Mar 2012
Total Posts: 1710
03 Feb 2014 03:28 PM
The syntax is not correct for Lua.
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gus4152 is not online. gus4152
Joined: 14 Apr 2009
Total Posts: 2215
03 Feb 2014 03:32 PM
@domo

I've gathered that.

how would I use the onchatted event to change an IntValue?

~ער זאָל טרינקען אויך פיל קאַסטער ייל.~
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CoolioTree is not online. CoolioTree
Joined: 26 Dec 2012
Total Posts: 2509
03 Feb 2014 03:34 PM
plyr.Chatted:connect(function(chat)
IntValue.Value = 9001
)

So easy.
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Ekkoh is not online. Ekkoh
Joined: 22 Oct 2012
Total Posts: 524
03 Feb 2014 03:36 PM
You clearly don't have an understanding of how Lua syntax works. I'll give you this.

function Chatted(plr, chat)
print(plr.Name .. " said '" .. chat .. "'")
if chat == "1" then
-- code
end
end

Game:GetService("Players").PlayerAdded:connect(function(plr)
plr.Chatted:connect(function(chat) Chatted(plr, chat) end)
end)

"We can walk a million miles, and end up in the sea." - George Ragan aka Johnny 3 Tears
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gus4152 is not online. gus4152
Joined: 14 Apr 2009
Total Posts: 2215
03 Feb 2014 03:38 PM
I need it so if you chat a certain number, the intValue changes to the corresponding number. (and i'm just doing it "if chat.content = 'a number' then int.value = 'something else')

~ער זאָל טרינקען אויך פיל קאַסטער ייל.~
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Ekkoh is not online. Ekkoh
Joined: 22 Oct 2012
Total Posts: 524
03 Feb 2014 03:42 PM
You gotta put forth some effort here, not all of us will make scripts for you.

wait()
local Player = Game:GetService("Players").LocalPlayer
local Wep = Player.Weapon
Player.Chatted:connect(function(chat)
if tonumber(chat) then
Wep.Value = tonumber(chat)
end
end)

"We can walk a million miles, and end up in the sea." - George Ragan aka Johnny 3 Tears
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gus4152 is not online. gus4152
Joined: 14 Apr 2009
Total Posts: 2215
03 Feb 2014 03:43 PM
okay, a better explanation of what' going on here.

I'm making a game using the 2008 roblox studio (which means NO RECENTLY ADDED FUNCTIONS WILL WORK) and this script in specific is supposed to do the following-

-Look to see if somebody is saying 1,2,3,4 or 5 in the chat

-if they say 1, convert an IntValue located @ game.Players.[I need to know how to determine who chatted what too] to 1. if they say 2, convert the value to 2, and so on.



~ער זאָל טרינקען אויך פיל קאַסטער ייל.~
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domorox17 is not online. domorox17
Joined: 06 Mar 2012
Total Posts: 1710
03 Feb 2014 03:45 PM
How did you get the 2008 studio? If you habe an old version, it auto updates.
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Ekkoh is not online. Ekkoh
Joined: 22 Oct 2012
Total Posts: 524
03 Feb 2014 03:46 PM
Assuming there is an IntValue 'Weapon' in each player, mine should work fine.

"We can walk a million miles, and end up in the sea." - George Ragan aka Johnny 3 Tears
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gus4152 is not online. gus4152
Joined: 14 Apr 2009
Total Posts: 2215
03 Feb 2014 03:51 PM
@domo

a while ago, you would download the roblox client from a .exe installer (requires administrative permissions) to C://Documents and Settings/All Users/AppData and it did not have auto-update capabilites. The installer was only recently removed from the site, having been hidden, but not before some people got a hold of it and used it to make roblox private server hosting. (it's called RBLXDev, look it up.)

~ער זאָל טרינקען אויך פיל קאַסטער ייל.~
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gus4152 is not online. gus4152
Joined: 14 Apr 2009
Total Posts: 2215
03 Feb 2014 03:54 PM
while i'm here, another script I want you to proof-read for me.


level = script.Parent.KOs.Value
cap = ("www.roblox.com/assetID=?") --Roblox baseball cap
gibus = ("www.roblox.com/assetID=?") --Busted top hat
valkhelm = ("www.roblox.com/assetID=?") --Valkyrie Helm
fedora = ("www.roblox.com/assetID=?") --Classic ROBLOX fedora
squid = ("www.roblox.com/assetID=?")--Mr. Tentacles
tophat = ("www.roblox.com/assetID=?") --Purple Banded Top Hat
hat = script.Parent.CharacterAppearance
trowel1 = game.Lighting.TrowelUpgrade1
trowel2 = game.Lighting.TrowelUpgrade2
trowel3 = game.Lighting.TrowelUpgrade3
rocketb = game.Lighing.RocketLauncherUpgrade
trowel = script.Parent.Backpack.Trowel
rocket = script.Parent.Backpack.Rocket

if level > 5 then
hat = cap
end

if level > 10 then
trowel.children:remove()
newstuff = trowel1.children:clone() --needs to be cleaned up?
newstuff.Parent = trowel
hat = gibus
end

if level > 15 then
hat = valkhelm
end

if level > 20 then
trowel.children:remove()
newstuff2 = trowel2.children:clone() --needs to be cleaned up?
newstuff2.Parent = trowel
hat = fedora
end

if level > 25 then
rocket.children:remove()
newstuff3 = rocketb.children:clone() --needs to be cleaned up?
newstuff3.Parent = rocket
hat = squid
end

if level > 30 then
trowe1.children:remove()
newstuff4 = trowel3.children:clone() --needs to be cleaned up?
newstuff4.Parent = trowel
hat = tophat
end

~ער זאָל טרינקען אויך פיל קאַסטער ייל.~
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maxomega3 is not online. maxomega3
Joined: 11 Jun 2010
Total Posts: 10668
03 Feb 2014 04:04 PM
Should've put it in a new thread, but I will tell you that you can't refer to all the children like that.

for i,children in pairs (trowel3:GetChildren ()) do
children:Clone ().Parent = trowel -- this saves a line. It's legit, trust me
end
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