trogyssy
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| Joined: 29 Oct 2010 |
| Total Posts: 2322 |
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| 03 Feb 2014 02:53 PM |
Sorry, last time I posted this I accidentally turned off replies :P
I'm working on a script that replaces the default animation script within a player with a modified copy I made. Script below:
game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character)
character.Animate:Destroy() local Animator = Script.Animations:Clone() Animator.Parent = character
end) end)
Everything works up to line 4, not sure about line 5, but line six certainly doesn't work. To complicate things, the script only works the first time a player spawns. Once the player dies, the normal animation script remains in the player. Any ideas? |
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