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| 31 Jan 2014 10:44 AM |
Say if a a newcomer would've came. He went to Sword Fighting Tournament and got killed. He reported the person that killed him. His rating would decrease. But, if he report someone for asking personal information, his rating would increase. When moderators check through what was reported, they can filter it for certain ratings.
This would help moderators, alot. |
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| 31 Jan 2014 10:46 AM |
The reason the rating decreased is because he reported for that person killing him, which basically makes no sense.
Double A's at the start. a* |
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| 31 Jan 2014 10:50 AM |
Great idea! It would promote players not false reporting!
Make it so if you get banned, your rating decreases. If you stay unbanned for a month, your rating increases. It only works if you've at least been online for 20 days in a month. |
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| 31 Jan 2014 10:54 AM |
| You also could add if the rating is really bad, they can't use the Report Abuse. |
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m0l0ck
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| Joined: 19 Jan 2011 |
| Total Posts: 32 |
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| 31 Jan 2014 10:58 AM |
| best idea I have seen so far :D |
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| 31 Jan 2014 11:05 AM |
Let me calculate this in a script
print "place variables here"
function reportRate(online) if online >= monthdays then reportrate = reportrate + percent else if online < monthdays then reportrate = reportrate end reportrate:connect(online)
function reportRate(reported) if report = true then reportrate = reportrate + percent else if report = false then reportrate = reportrate - percent end reportrate:connect(reported)
if reportrate < lowestpercent then reportabuse.Disabled = trueIn return, you would get a percentage added if you are online in greather than or equal to days, or if your report is a real report (say reporting someone for saying a bad word), and if your report rate is false, it subtracts the percent (say you report someone for winning). and if your report rating is lower then 10%, it disables report abuse. |
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| 31 Jan 2014 11:07 AM |
reportrate = 50 percent = 2 monthdays = math.random[28,31]
function reportRate(online) if online >= monthdays then reportrate = reportrate + percent else if online < monthdays then reportrate = reportrate end reportrate:connect(online)
function reportRate(reported) if report = true then reportrate = reportrate + percent else if report = false then reportrate = reportrate - percent end reportrate:connect(reported)
if reportrate < lowestpercent then reportabuse.Disabled = true end |
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| 31 Jan 2014 11:39 AM |
| Can you post this in Suggestions and Ideas? |
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Tippee
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| Joined: 21 Dec 2010 |
| Total Posts: 768 |
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| 31 Jan 2014 11:56 AM |
'Make so if their rating is really bad, they can't use the 'Report Button'.
Every player should be entitled to use the 'Report Abuse' button in my eyes. False reporters or not, it's basically there to insure the users safety. Removing it would be restricting that players right to not only report people, but to have their right to be safe on this site.
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| 31 Jan 2014 12:03 PM |
| Eh, true. So, that can be scratched. |
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| 01 Feb 2014 08:14 PM |
So basically a credibility system?
Yeah, sounds good. Support.
( ͡° ͜ʖ ͡°) ⊂ つ (つ ノ (ノ \ ☆ | ☆ (⌒ ⌒ヽ / \ (´⌒ ⌒ ⌒ヾ / (’⌒ ; ⌒ ::⌒ ) |
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3Dwolf11
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| Joined: 30 Dec 2011 |
| Total Posts: 5904 |
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maxjelly
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| Joined: 18 May 2013 |
| Total Posts: 8344 |
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| 02 Feb 2014 12:31 AM |
| No support, how would we even know if someone reported someone for killing in the start? |
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| 02 Feb 2014 11:29 AM |
The rating is not public. It is only viewable for moderators.
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