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Re: Odd script troubles

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idyllically is not online. idyllically
Joined: 13 Mar 2010
Total Posts: 4622
30 Jan 2014 06:29 PM
I know there's absolutely no syntax errors. So, I have this script that, when you say "duel:" then some person's name, it teleports you and your opponent to a dueling arena and puts both your names in a table. Later in the script, I have an event, a Humanoid.Died event.

duelers[1].Character.Humanoid.Died:connect(function()

The event doesn't run when duelers[1] dies. I even made a script to edit a message in-game if duelers[1] and duelers[2] have a Humanoid in their character, and the message changes. Why doesn't the event run?

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idyllically is not online. idyllically
Joined: 13 Mar 2010
Total Posts: 4622
30 Jan 2014 06:34 PM
B-b-b-b-b-b-b-b-bump

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Azureous is not online. Azureous
Joined: 29 Jan 2012
Total Posts: 25287
30 Jan 2014 06:37 PM
A string doesn't have a Humanoid, therefore the Died event fails.

Insert the player rather than the string.
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blahblah26 is not online. blahblah26
Joined: 02 Jan 2008
Total Posts: 141
30 Jan 2014 06:39 PM
Agree with Azureous.
Names are strings, not the actual player.
Store the actual player instances in the table instead.
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idyllically is not online. idyllically
Joined: 13 Mar 2010
Total Posts: 4622
30 Jan 2014 06:39 PM
That's what I did, actually.

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idyllically is not online. idyllically
Joined: 13 Mar 2010
Total Posts: 4622
30 Jan 2014 06:41 PM
Sorry, I wrote my first paragraph weird. Yes, I meant I put their player instances in a table, I didn't put their names in a table o3o Sorry for the confusion.

*whistles*

Floodcheck has really been getting to me today.

*whistles*

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idyllically is not online. idyllically
Joined: 13 Mar 2010
Total Posts: 4622
30 Jan 2014 06:49 PM
Bump.

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idyllically is not online. idyllically
Joined: 13 Mar 2010
Total Posts: 4622
30 Jan 2014 06:52 PM
b
u
m
p

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idyllically is not online. idyllically
Joined: 13 Mar 2010
Total Posts: 4622
30 Jan 2014 06:59 PM
bee you em pee

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idyllically is not online. idyllically
Joined: 13 Mar 2010
Total Posts: 4622
31 Jan 2014 03:58 PM
Bawmp.

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wazap is not online. wazap
Joined: 29 Jun 2007
Total Posts: 23234
31 Jan 2014 04:03 PM
Could you just post that section of code .-.
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idyllically is not online. idyllically
Joined: 13 Mar 2010
Total Posts: 4622
31 Jan 2014 07:54 PM
There are lots of parts of my script that have to do with the table, so I'd have to put the whole thing, and that's pretty much like putting my game on the forum for anyone to take.

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Vuva is not online. Vuva
Joined: 22 Jan 2010
Total Posts: 1102
31 Jan 2014 08:16 PM
The only explanation I can think of then is that dueler[1] and/or dueler[2] are getting changed to something else and you don't realise it. Did you try adding something like "print(dueler[1])" right before the connection line and made sure that it was userdata(object) and the correct object?
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idyllically is not online. idyllically
Joined: 13 Mar 2010
Total Posts: 4622
01 Feb 2014 04:48 PM
The while loop maybe halfway through the script is what I was using to check. There's a message in Workspace that says "blah" after I start the server, then once I say "duel:dj" (dj is the alt I'm bringing to the game so I can test it), the message changes to "dooo" then "waffles" then "dooo" then "waffles" and so on. This shows that both the players do still exist and that they do have Humanoids.

duelers = {}
a = false
b = false
game.Players.PlayerAdded:connect(function(player)
player.Chatted:connect(function(text)
if script.Dueling.Value == false then
for _, v in pairs(game.Players:GetChildren()) do
if text:sub(1,4) == "duel" then
if text:find(":") then
uncaps = v.Name:lower()
thing = text:sub(text:find(":")+1)
if thing:lower() == uncaps:sub(1, thing:len()) then
if game.Players:FindFirstChild(v.Name) then
player1 = game.Players:FindFirstChild(v.Name)
table.insert(duelers, player1)
table.insert(duelers, player)
player1.TeamColor = BrickColor.new("Bright violet")
player.TeamColor = BrickColor.new("Lavender")
player1:LoadCharacter()
player:LoadCharacter()
script.Dueling.Value = true
n1 = Instance.new("NumberValue", player1)
n1.Name = "Wins"
n2 = Instance.new("NumberValue", player2)
n2.Name = "Wins"
hint = Instance.new("Hint", game.Workspace)
hint.Text = player1.Name.." vs. "..player.Name.." in 3"
wait(1)
hint.Text = "2"
wait(1)
hint.Text = "1"
wait(1)
hint.Text = "GO!"
wait(1)
hint:remove()
end
end
end
end
end
end
end)
end)

while true do
if not game.Workspace:FindFirstChild("Message") then
mess = Instance.new("Message", game.Workspace)
mess.Text = "blah"
end
wait(0.1)
if duelers[1] then
q = true
if q == true then
mess.Text = "dooo"
if duelers[1].Character:FindFirstChild("Humanoid") then
hum1 = duelers[1]:FindFirstChild("Humanoid")
mess.Text = "yaaa"
else mess.Text = "They player doesn't seem to have a Humanoid."
end
a = true
wait(1)
if duelers[2] then
hum2 = duelers[2]:FindFirstChild("Humanoid")
mess.Text = "waffles"
b = true
end
end
end
end

duelers[1].Died:connect(function()
messa = Instance.new("Message", game.Workspace)
messa.Text = "BLAAAAH"
if a == true and b == true then
wait(1)
if duelers[2].Health > 0 then
duelers[2].Wins.Value = duelers[2].Wins.Value + 1
if duelers[2].Wins.Value >= 5 and duelers[2].Wins.Value > duelers[1].Wins.Value + 1 then
hint = Instance.new("Hint", game.Workspace)
hint.Text = duelers[2].Name.." has won! Score: "..tostring(duelers[2].Wins.Value.."-"..tostring(duelers[1].Wins.Value))
script.Dueling.Value = false
table.remove(2)
table.remove(1)
a = false
b = false
else hinta = Instance.new("Hint", game.Workspace)
hinta.Text = duelers[2].Name.." got the most recent score. Score: "..tostring(duelers[2].Wins.Value.."-"..tostring(duelers[1].Wins.Value))
wait(1)
hinta:remove()
end
else hinta = Instance.new("Hint", game.Workspace)
hinta.Text = "They tied."
wait(1)
hinta:remove()
end
end
end)
duelers[2].Died:connect(function()
hintq = Instance.new("Hint", game.Workspace)
hintq.Text = "Dueler2 died."
wait(1)
hintq:remove()
if a == true and b == true then
wait(1)
if duelers[1].Character.Humanoid.Health > 0 then
duelers[1].Wins.Value = duelers[2].Wins.Value + 1
if duelers[1].Wins.Value >= 5 and duelers[1].Wins.Value > duelers[2].Wins.Value + 1 then
hinta = Instance.new("Hint", game.Workspace)
hinta.Text = duelers[1].Name.." has won! Score: "..tostring(duelers[1].Wins.Value.."-"..tostring(duelers[2].Wins.Value))
script.Dueling.Value = false
a = false
b = false
table.remove(2)
table.remove(1)
wait(1)
hinta:remove()
else hinta = Instance.new("Hint", game.Workspace)
hinta.Text = duelers[1].Name.." got the most recent score. Score: "..tostring(duelers[1].Wins.Value.."-"..tostring(duelers[2].Wins.Value))
wait(1)
hinta:remove()
end
else hinta = Instance.new("Hint", game.Workspace)
hinta.Text = "They tied."
wait(1)
hinta:remove()
end
end
end)

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idyllically is not online. idyllically
Joined: 13 Mar 2010
Total Posts: 4622
01 Feb 2014 04:55 PM
Bump.

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idyllically is not online. idyllically
Joined: 13 Mar 2010
Total Posts: 4622
01 Feb 2014 05:02 PM
Not sure if the script is too intimidating or no one knows what the problem is.

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idyllically is not online. idyllically
Joined: 13 Mar 2010
Total Posts: 4622
01 Feb 2014 05:16 PM
buuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuump

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getkoed is not online. getkoed
Joined: 18 Feb 2010
Total Posts: 2298
01 Feb 2014 05:19 PM
DERP
DERP
DERP

you put the never ending while loop in front of the event
therefore it will never fire
swap them. :dddddd
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idyllically is not online. idyllically
Joined: 13 Mar 2010
Total Posts: 4622
01 Feb 2014 05:40 PM
I swapped them. This time, the while loop never runs, and the event still never fires.

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getkoed is not online. getkoed
Joined: 18 Feb 2010
Total Posts: 2298
01 Feb 2014 05:43 PM
Try printing a and b before checking if they're both true. Perhaps they are false. :d

time for me to go at this odd hour
good luck






I'LL BE BACK
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idyllically is not online. idyllically
Joined: 13 Mar 2010
Total Posts: 4622
01 Feb 2014 05:45 PM
Well, it never inserts the message that's supposed to be inserted when the player dies no matter what. And all right. See ya.

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Azureous is not online. Azureous
Joined: 29 Jan 2012
Total Posts: 25287
01 Feb 2014 05:46 PM
pcall(function()
--code
end)

--use protected call to determine errors :)
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idyllically is not online. idyllically
Joined: 13 Mar 2010
Total Posts: 4622
01 Feb 2014 05:56 PM
The game can't be tested in Start Server/Start Player mode, because it requires chat, which can't be used in that mode. And I don't think I can see the errors in pcall when I'm just in Play mode. I'm gonna go for maybe 25 minutes, I'll be back.

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idyllically is not online. idyllically
Joined: 13 Mar 2010
Total Posts: 4622
01 Feb 2014 06:21 PM
I am back.

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idyllically is not online. idyllically
Joined: 13 Mar 2010
Total Posts: 4622
01 Feb 2014 09:20 PM
I have a feeling that this bump...could be the bump to a good solution.

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