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Re: Basic Game Physics

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Reaven is not online. Reaven
Joined: 17 Jun 2008
Total Posts: 9181
01 Feb 2014 09:53 AM
Currently, as far as I can tell, when you attempt to have something of a large structure moving, like a capital ship or any other kind of mobile sea or space based ship, your character's movements become a bit wonky unless you're specifically bound to the ship, as in sitting or otherwise welded.

Normal physics implies that your movement should be relative to the system that you're standing on, so when I stand on a moving ship, I should be able to walk my normal human walking speed of 1mph. On roblox, this happens with limited effect, and often times attempting to get up and walk around a ship that is moving is ineffective or flings you in odd directions. Roblox seems to imply that character movement is bound to the entirety of the game. When you make object A move with person B on it, person B moves with object A. Person B does not get flung off unless initial movement force is so jerky that it overcomes friction forces of the person standing on the ground and causes the person to fall or otherwise move.

I would like to see movement bound to the system on which you're standing. I don't want to slowly be forced to the back of a ship when I'm wandering it, just because it's in movement and roblox doesn't handle that sort of system specific movement properly.

It's hugely limiting for what I want to make. I would love to be able to have ship to ship combat with the ships properly moving instead of sitting around like they have no functionality. Unfortunately, them actually moving completely disables the ability of players to function normally due to the dissociated person-system way physics works.
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RogueAssault is not online. RogueAssault
Joined: 24 May 2009
Total Posts: 6664
01 Feb 2014 09:54 AM
Support.
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Treatzyjr12 is not online. Treatzyjr12
Joined: 31 May 2008
Total Posts: 430
01 Feb 2014 12:40 PM
Support. Can't tell you how many times I died by this.
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RogueAssault is not online. RogueAssault
Joined: 24 May 2009
Total Posts: 6664
01 Feb 2014 02:54 PM
It's funny, because when I was chatting to Reaven about this issue earlier today, his exact words were "meh, no one will care"

By the looks of it, can't say he's wrong.

but bumpin' this tho
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AlphaNest is not online. AlphaNest
Joined: 04 Feb 2012
Total Posts: 207
01 Feb 2014 05:23 PM
Support.
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robloxking240 is not online. robloxking240
Joined: 19 Aug 2010
Total Posts: 7049
01 Feb 2014 05:43 PM
Support.
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plouper is not online. plouper
Joined: 30 Jun 2010
Total Posts: 95
02 Feb 2014 05:31 PM
Support
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Zephyrical is not online. Zephyrical
Joined: 06 Jul 2009
Total Posts: 3814
02 Feb 2014 05:55 PM
They've improved it from before. Before you couldn't stand on something going 400. Now you can, but if you move you fall off. Still needs the improvements you said. Support.
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RogueAssault is not online. RogueAssault
Joined: 24 May 2009
Total Posts: 6664
06 Feb 2014 01:50 AM
Bumpity-boo.
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Xurxes is not online. Xurxes
Joined: 04 Apr 2010
Total Posts: 690
06 Feb 2014 03:48 AM
Heavily agreed upon. Support.
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Superfryx is not online. Superfryx
Joined: 01 Aug 2011
Total Posts: 3253
06 Feb 2014 06:01 AM
Support, I saw the newest version of gallions though somehow fix it.

~local Superfryx=game.Workspace.Awesomeness
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RogueAssault is not online. RogueAssault
Joined: 24 May 2009
Total Posts: 6664
24 Feb 2014 01:26 AM
bump it

louddaaa

bump it

louddaa
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DanBossStar321 is not online. DanBossStar321
Joined: 26 Dec 2012
Total Posts: 27652
24 Feb 2014 02:25 AM
Support. I hate it when I stand on a moving bus in Robloxity, I keep falling off. I think this is the main problem they need to fix it. Since Articulated Physics is going to be released, this might fix those problems.
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Detrotsid is not online. Detrotsid
Joined: 12 Nov 2012
Total Posts: 2237
24 Feb 2014 02:45 AM
Support.
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Ulrakid11 is not online. Ulrakid11
Joined: 31 Dec 2010
Total Posts: 1587
24 Feb 2014 06:10 AM
∞ Support to the ∞ power
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zacattack418 is not online. zacattack418
Joined: 11 Aug 2012
Total Posts: 3653
24 Feb 2014 06:34 AM
Nice wall of text.

Respect my authoritah!
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RogueAssault is not online. RogueAssault
Joined: 24 May 2009
Total Posts: 6664
28 Feb 2014 01:33 AM
bumping as usual
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iBryson is not online. iBryson
Joined: 05 Jul 2012
Total Posts: 407
28 Feb 2014 05:01 AM
Support
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PenguinvilleRescue1 is not online. PenguinvilleRescue1
Joined: 06 Nov 2011
Total Posts: 5438
28 Feb 2014 08:25 AM
Support
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Baltik is not online. Baltik
Joined: 15 Oct 2010
Total Posts: 1024
28 Feb 2014 09:41 AM
Support.
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LordVisorak is not online. LordVisorak
Joined: 18 Oct 2009
Total Posts: 5531
04 Mar 2014 10:20 AM
Support.

-totally not a bump in disguise-

OH LOOK A MOOSE *points*
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Stalker8 is not online. Stalker8
Joined: 14 Jun 2010
Total Posts: 172
04 Mar 2014 10:22 AM
support
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HellSlayer523 is not online. HellSlayer523
Joined: 01 Oct 2011
Total Posts: 1693
04 Mar 2014 10:47 AM
Support.
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papey is not online. papey
Joined: 18 Sep 2008
Total Posts: 7424
04 Mar 2014 10:51 AM
Support.
Either I can't drive properly because some guy is colliding with the car's walls or I slide off moving objects at crazy speeds
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tery215 is not online. tery215
Joined: 19 Aug 2009
Total Posts: 3879
04 Mar 2014 11:06 AM
yeah i guess
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