Fjfod
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| Joined: 05 Aug 2013 |
| Total Posts: 81 |
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| 27 Jan 2014 08:07 PM |
| Ok, I'm really surprised that this hasn't been implemented already. Is there any way to make this possible? |
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| 27 Jan 2014 08:08 PM |
This goes to BH, It's not a suggestion.
Anyway, make the mesh uncollidable, anchor it & use lots of small bricks. End of story. |
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Fjfod
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| Joined: 05 Aug 2013 |
| Total Posts: 81 |
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| 27 Jan 2014 08:09 PM |
| That's lags my computer like crazy. And it IS a suggestion. |
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| 27 Jan 2014 08:11 PM |
One, where's the suggestion? You're saying that meshes don't have correct hitboxes, then ask how to make this possible.
I also believe Roblox is aware of this. |
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| 27 Jan 2014 08:12 PM |
Games rarely use the same mesh for physics and collisions. They often use a greatly simplified version (like players are often "capsule" shaped, basically a cylinder with rounded ends)
So no. Well, not how you have it, anyway. |
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AX94
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| Joined: 09 Aug 2011 |
| Total Posts: 7390 |
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| 27 Jan 2014 08:30 PM |
| There are collide-able mesh scripts out there such as Crazyman32's Mesh Collision Detector. |
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Fjfod
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| Joined: 05 Aug 2013 |
| Total Posts: 81 |
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AX94
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| Joined: 09 Aug 2011 |
| Total Posts: 7390 |
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Fjfod
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| Joined: 05 Aug 2013 |
| Total Posts: 81 |
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| 31 Jan 2014 11:42 AM |
| Where exactly would I find one? |
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| 31 Jan 2014 01:08 PM |
| Free Models, where every other open model asset is located :P |
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AX94
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| Joined: 09 Aug 2011 |
| Total Posts: 7390 |
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| 31 Jan 2014 03:27 PM |
| Just search up "mesh collision detector" or go through Crazyman32's models on his profile. |
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