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Re: Collide-able Meshes

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Fjfod is not online. Fjfod
Joined: 05 Aug 2013
Total Posts: 81
27 Jan 2014 08:07 PM
Ok, I'm really surprised that this hasn't been implemented already. Is there any way to make this possible?
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Reddian123 is not online. Reddian123
Joined: 27 Jan 2013
Total Posts: 172
27 Jan 2014 08:08 PM
This goes to BH, It's not a suggestion.

Anyway, make the mesh uncollidable, anchor it & use lots of small bricks. End of story.
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Fjfod is not online. Fjfod
Joined: 05 Aug 2013
Total Posts: 81
27 Jan 2014 08:09 PM
That's lags my computer like crazy. And it IS a suggestion.
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Reddian123 is not online. Reddian123
Joined: 27 Jan 2013
Total Posts: 172
27 Jan 2014 08:11 PM
One, where's the suggestion? You're saying that meshes don't have correct hitboxes, then ask how to make this possible.

I also believe Roblox is aware of this.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
27 Jan 2014 08:12 PM
Games rarely use the same mesh for physics and collisions. They often use a greatly simplified version (like players are often "capsule" shaped, basically a cylinder with rounded ends)

So no. Well, not how you have it, anyway.
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AX94 is not online. AX94
Joined: 09 Aug 2011
Total Posts: 7390
27 Jan 2014 08:30 PM
There are collide-able mesh scripts out there such as Crazyman32's Mesh Collision Detector.
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Fjfod is not online. Fjfod
Joined: 05 Aug 2013
Total Posts: 81
28 Jan 2014 08:06 AM
@ax94 thanks you so much!
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AX94 is not online. AX94
Joined: 09 Aug 2011
Total Posts: 7390
28 Jan 2014 07:50 PM
No problem.
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Fjfod is not online. Fjfod
Joined: 05 Aug 2013
Total Posts: 81
31 Jan 2014 11:42 AM
Where exactly would I find one?
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
31 Jan 2014 01:08 PM
Free Models, where every other open model asset is located :P
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AX94 is not online. AX94
Joined: 09 Aug 2011
Total Posts: 7390
31 Jan 2014 03:27 PM
Just search up "mesh collision detector" or go through Crazyman32's models on his profile.
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