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Re: A Noob's Guide To SwordFighting & Extra Tips!

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CorruptedDood is not online. CorruptedDood
Joined: 05 Jan 2014
Total Posts: 17
29 Jan 2014 05:38 AM
So,in the interest of helping out Celestial Resistance{CR}, I decided to write this forum to all users who cannot sword fight. This forum is obviously not for FeelTheBurnBro and McSpoofy as for they are overpowered enough. Anyways....

Sword Fighting Techniques-
There are various ways to sword fight and I placed MY techniques on the following(If you could never seem to beat me,this would be giving out some hints)
1)Zooming in and Just Pawning
Sword Fighting is all about math,which some people don't understand. You need to know where you're going to land when you jump and when you're going to land. This is utilized in my ZIAJP technique. Obviously, this technique requires some-alot of jumping to get used to,but hey,It all works out in the end.
2)Zooming In and "Faking"
One of my favorite ways to fight. You make it look like you're a complete idiot and charge in,but you rear back a bit and swing.This allows you to dodge your enemy's sword but deliver one at the same time.
3)Zooming out and Spinning
My last and least used technique. It is rarely used and is only utilized against people I could never win against. It requires you to get up close to your target,going around the back,and spinning. This allows you to deal some extra damage.
BONUS-High Place Jump
Most people fall for this one. You need to go up a ladder(If there is one) while you are a good distance from your opponent and once they climb up,you jump down and swing your sword.

Sword Fighting Requirements-
1)Understanding The HitBox
In games,there are these things known as a hitbox. It is this "box" around your character that shows where you need to attack to deal some damage. Obviously, when I said "shows",I meant that you need to imagine it. Experiment on it and see just how far you are when you are able to deal damage.
2)Angles
Angles are REQUIRED when it comes to jumping in a fight(Also good for obbies). You need to be able to calculate where you are and how long/far it takes to reach your opponent once you jump. You need to be able to stop in mid air(Possible) and to land.
3)Just not being bad
Takes practice,my friends.

Counters against Opponents-
1)Your opponent can't stop jumping? End that idiotic rabbit by either jumping right in front of him and swinging or going under him.
2)Your opponent is just too good for you? Well then,Force tie him. Just charge in and suicide yourself and kill him in the process. Rinse and repeat(Don't rinse...) until your opponent decides to ragequit. It's cheap,but it works.
3)Wow.You're opponent can't seem to calm down and stop spiining,huh.Well then,just charge in at the correct time,which is usually when they are facing you and BOOM. You either die or you kill him/her. Ta da!

Hopefully,this forum had helped you a bit. Feel free to add some things I forgot since I am writing this early in the morning(5;00 EST).
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25977 is not online. 25977
Joined: 21 May 2007
Total Posts: 11046
29 Jan 2014 05:47 AM
These are all easily counter-able.

You cannot necessarily teach someone how to, it's up to them to learn and adapt themselves.
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FeelTheBurnBro is not online. FeelTheBurnBro
Joined: 26 May 2013
Total Posts: 892
29 Jan 2014 07:08 AM
if using old animations you cant use half the things he said btw the only one that would work is the jumping one, otherwise you'd most likely force tie.


Power to the snails!
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FeelTheBurnBro is not online. FeelTheBurnBro
Joined: 26 May 2013
Total Posts: 892
29 Jan 2014 07:10 AM
but this is a good guide for new animations. good job.


Power to the snails!
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wolficelord is not online. wolficelord
Joined: 24 May 2010
Total Posts: 8923
29 Jan 2014 07:13 AM
dat force tie doe
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lionbaita is not online. lionbaita
Joined: 15 Sep 2012
Total Posts: 23091
29 Jan 2014 07:36 AM
A very interesting and useful Guide but You can also Zoom out and mouse lock instead of zooming in, You can see your opponent better and works like Zoom in.
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jj4j1 is not online. jj4j1
Joined: 30 Nov 2008
Total Posts: 3128
29 Jan 2014 07:51 AM
tl;dr

υ ωσт м8
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toxic69 is not online. toxic69
Joined: 29 Jan 2011
Total Posts: 11787
29 Jan 2014 07:51 AM
tl;dr
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tahanayyar is not online. tahanayyar
Joined: 22 Mar 2013
Total Posts: 1217
29 Jan 2014 07:53 AM
Sorry i don't have time to read this.

TahaNayyar//:
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ColorfulCanvas is not online. ColorfulCanvas
Joined: 08 Sep 2010
Total Posts: 59
29 Jan 2014 08:05 AM
Nice guide Dood. Keep it up.
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ExternalHeat is not online. ExternalHeat
Joined: 12 Jan 2014
Total Posts: 2017
29 Jan 2014 08:14 AM
Guide for guns now?
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toxic69 is not online. toxic69
Joined: 29 Jan 2011
Total Posts: 11787
29 Jan 2014 08:15 AM
Depends on the gun...
WARc
Raycast
Paintball
Others
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Xx5092mendotaxX is not online. Xx5092mendotaxX
Joined: 24 Nov 2013
Total Posts: 34
29 Jan 2014 03:27 PM
I would not recommend zooming in,

A: If your opponent jumps behind you it is hard to locate them,

B: This possibly only works at a one on one battle as if you are in a raid it is easy for someone to go behind you and kill you without knowing where they were one bit.

C: There are more moves available with mouse-lock as you are able to turn it on and off with a press of a button.


What I use and what I recommend (I am not even close to mastering it but I recommend it) and it is to use mouse-lock.


-Vanguard Xx5092mendotaxX
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CorruptedDood is not online. CorruptedDood
Joined: 05 Jan 2014
Total Posts: 17
29 Jan 2014 06:06 PM
Well,honestly, that's what I try to do a lot of nowadays. To stop zooming. But I am so adapted in zooming that I could only handle one or two battles before I start zooming again. :l
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CorruptedDood is not online. CorruptedDood
Joined: 05 Jan 2014
Total Posts: 17
29 Jan 2014 06:08 PM
@Extrenal
Lolno. I would make a guide for guns if I actually knew how to use them correctly. Only gun I can actually operate and do good with is a paintball gun. Both in real life AND in ROBLOX. Go figure.
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