oseday
|
  |
| Joined: 27 Aug 2008 |
| Total Posts: 1308 |
|
|
| 18 Dec 2013 01:09 PM |
http://www.roblox.com/Cloth-Simulation-place?id=137996622
It's the first step, needs some optimization and ect... But it looks pretty good right now. Posted again due to ridiculous talk on thread. I need Suggestions and Ideas. |
|
|
| Report Abuse |
|
|
|
| 18 Dec 2013 01:56 PM |
nice
it seems a bit too sensitive, if it even touches me the whole thing changes direction
and an idea, make a cape (duh)
PS: oysi did this, maybe you can ask him? (assuming hes not in rudy pants mood at the time) |
|
|
| Report Abuse |
|
|
|
| 18 Dec 2013 02:04 PM |
Pretty cool, I'd say it behaves reasonably as a flag blowing in the wind. Only complaint is that it's a bit slow.
(still doesn't beat potato god) |
|
|
| Report Abuse |
|
|
oseday
|
  |
| Joined: 27 Aug 2008 |
| Total Posts: 1308 |
|
|
| 19 Dec 2013 09:01 AM |
| I've made it slightly faster now. A new way of detecting collisions... Any other suggestions or ideas? |
|
|
| Report Abuse |
|
|
RaidenJPN
|
  |
| Joined: 22 May 2013 |
| Total Posts: 6920 |
|
|
| 19 Dec 2013 09:05 AM |
@SN0X,
Oysi almost never shares his work,
regardless of what mood he's in. |
|
|
| Report Abuse |
|
|
HaxHelper
|
  |
| Joined: 19 Dec 2009 |
| Total Posts: 1208 |
|
|
| 19 Dec 2013 02:10 PM |
seems kinda slow
nice work though |
|
|
| Report Abuse |
|
|
|
| 19 Dec 2013 10:19 PM |
| It can be broken by setting the stiffness lower then 1, the points go flying. Also the x y and z values are not the number of polygons, they are the total display size, and the actual amount of polygons is determined by finding the display size / the spacing rounded down. |
|
|
| Report Abuse |
|
|
oseday
|
  |
| Joined: 27 Aug 2008 |
| Total Posts: 1308 |
|
|
| 20 Dec 2013 07:18 AM |
| The amount of polygons are defined by X*Y*Z*Distance between polygons. |
|
|
| Report Abuse |
|
|
ZacFire
|
  |
| Joined: 10 Apr 2010 |
| Total Posts: 17 |
|
|
| 20 Dec 2013 04:21 PM |
| Falling from a building with a net (the cloth from flag) gun that catches people. |
|
|
| Report Abuse |
|
|
oseday
|
  |
| Joined: 27 Aug 2008 |
| Total Posts: 1308 |
|
|
| 21 Dec 2013 08:26 AM |
| Triangles have been added. |
|
|
| Report Abuse |
|
|
alibix123
|
  |
| Joined: 14 Nov 2009 |
| Total Posts: 766 |
|
|
| 21 Dec 2013 04:03 PM |
What happens if it is on a much bigger scale and/or many of the cloth?
A lot of lag? |
|
|
| Report Abuse |
|
|
oseday
|
  |
| Joined: 27 Aug 2008 |
| Total Posts: 1308 |
|
|
| 21 Dec 2013 04:29 PM |
| Yes, lots of lag would happen... |
|
|
| Report Abuse |
|
|
|
| 21 Dec 2013 04:38 PM |
| What's the main bit of it lagging right now? I would suppose it is the calculations, but what part of them is the most intensive. Perhaps you could focus optimisation to one bit of code so that it runs faster. |
|
|
| Report Abuse |
|
|
|
| 21 Dec 2013 05:10 PM |
| How does this all work? Looping a value that updates the CFrame of each brick? That sounds uneffective |
|
|
| Report Abuse |
|
|
|
| 21 Dec 2013 05:16 PM |
| Create a tent, or a structure with a cloth roof, like a gazibo "thats probably spelled incorrectly" |
|
|
| Report Abuse |
|
|
| |
|
|
| 22 Dec 2013 12:18 AM |
| are you willing to make the cloth a free model? |
|
|
| Report Abuse |
|
|
Nooble7
|
  |
| Joined: 26 Sep 2013 |
| Total Posts: 170 |
|
|
| 22 Dec 2013 02:12 AM |
| You should possibly turn this into a cape! |
|
|
| Report Abuse |
|
|
| |
|
oseday
|
  |
| Joined: 27 Aug 2008 |
| Total Posts: 1308 |
|
|
| 22 Dec 2013 03:47 AM |
Not going to be a free model anytime soon...
Main reason of lag is because that there are too many loops happening just in one run. I'll soon make a huge change in the script to reduce lag.
Cape is going to happen. |
|
|
| Report Abuse |
|
|
| |
|
|
| 16 Jan 2014 12:17 AM |
This is amazing! Have you tried making cape sized versions of this yet? I would love to see how much stress that would but on a client.
If you ever release this to the public, please PM me about it, I would love to use your cloth in an upcoming game I am working on. |
|
|
| Report Abuse |
|
|
digpoe
|
  |
| Joined: 02 Nov 2008 |
| Total Posts: 9092 |
|
|
| 16 Jan 2014 12:38 PM |
Please, http://www.youtube.com/watch?v=EtA9hxu0ico
And here's one with actual gravity and stuff:
http://www.youtube.com/watch?v=AxJSwwOFR3U |
|
|
| Report Abuse |
|
|
oseday
|
  |
| Joined: 27 Aug 2008 |
| Total Posts: 1308 |
|
|
| 16 Jan 2014 01:00 PM |
So you say that points are better than triangles? That's ok.
Real gravity? What does that even mean? There is a fake gravity anywhere? |
|
|
| Report Abuse |
|
|
digpoe
|
  |
| Joined: 02 Nov 2008 |
| Total Posts: 9092 |
|
|
| 16 Jan 2014 01:21 PM |
... i'm talking about real things yknow.. gravity and stuff |
|
|
| Report Abuse |
|
|