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Re: Cloth Simulation

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oseday is not online. oseday
Joined: 27 Aug 2008
Total Posts: 1308
18 Dec 2013 01:09 PM
http://www.roblox.com/Cloth-Simulation-place?id=137996622

It's the first step, needs some optimization and ect... But it looks pretty good right now. Posted again due to ridiculous talk on thread. I need Suggestions and Ideas.
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OneTrueGodTheHolyCow is not online. OneTrueGodTheHolyCow
Joined: 24 Oct 2013
Total Posts: 9350
18 Dec 2013 01:56 PM
nice

it seems a bit too sensitive, if it even touches me the whole thing changes direction

and an idea, make a cape (duh)

PS: oysi did this, maybe you can ask him? (assuming hes not in rudy pants mood at the time)
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MrgamesNwatch is not online. MrgamesNwatch
Joined: 02 Feb 2009
Total Posts: 7729
18 Dec 2013 02:04 PM
Pretty cool, I'd say it behaves reasonably as a flag blowing in the wind. Only complaint is that it's a bit slow.

(still doesn't beat potato god)
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oseday is not online. oseday
Joined: 27 Aug 2008
Total Posts: 1308
19 Dec 2013 09:01 AM
I've made it slightly faster now. A new way of detecting collisions... Any other suggestions or ideas?
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RaidenJPN is not online. RaidenJPN
Joined: 22 May 2013
Total Posts: 6920
19 Dec 2013 09:05 AM
@SN0X,

Oysi almost never shares his work,

regardless of what mood he's in.
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HaxHelper is not online. HaxHelper
Joined: 19 Dec 2009
Total Posts: 1208
19 Dec 2013 02:10 PM
seems kinda slow

nice work though
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ArbiterOfDeath is not online. ArbiterOfDeath
Joined: 20 Jun 2011
Total Posts: 1458
19 Dec 2013 10:19 PM
It can be broken by setting the stiffness lower then 1, the points go flying. Also the x y and z values are not the number of polygons, they are the total display size, and the actual amount of polygons is determined by finding the display size / the spacing rounded down.
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oseday is not online. oseday
Joined: 27 Aug 2008
Total Posts: 1308
20 Dec 2013 07:18 AM
The amount of polygons are defined by X*Y*Z*Distance between polygons.
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ZacFire is not online. ZacFire
Joined: 10 Apr 2010
Total Posts: 17
20 Dec 2013 04:21 PM
Falling from a building with a net (the cloth from flag) gun that catches people.
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oseday is not online. oseday
Joined: 27 Aug 2008
Total Posts: 1308
21 Dec 2013 08:26 AM
Triangles have been added.
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alibix123 is not online. alibix123
Joined: 14 Nov 2009
Total Posts: 766
21 Dec 2013 04:03 PM
What happens if it is on a much bigger scale and/or many of the cloth?

A lot of lag?
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oseday is not online. oseday
Joined: 27 Aug 2008
Total Posts: 1308
21 Dec 2013 04:29 PM
Yes, lots of lag would happen...
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Prehistoricman is not online. Prehistoricman
Joined: 20 Sep 2008
Total Posts: 12490
21 Dec 2013 04:38 PM
What's the main bit of it lagging right now? I would suppose it is the calculations, but what part of them is the most intensive. Perhaps you could focus optimisation to one bit of code so that it runs faster.
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xPRESIDENTx is not online. xPRESIDENTx
Joined: 10 Jun 2011
Total Posts: 815
21 Dec 2013 05:10 PM
How does this all work? Looping a value that updates the CFrame of each brick? That sounds uneffective
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xPRESIDENTx is not online. xPRESIDENTx
Joined: 10 Jun 2011
Total Posts: 815
21 Dec 2013 05:16 PM
Create a tent, or a structure with a cloth roof, like a gazibo "thats probably spelled incorrectly"
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CaptinLetus is not online. CaptinLetus
Joined: 02 Mar 2012
Total Posts: 246
21 Dec 2013 05:45 PM
HOWW!
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Robloxianologist is not online. Robloxianologist
Joined: 26 Jan 2013
Total Posts: 9234
22 Dec 2013 12:18 AM
are you willing to make the cloth a free model?
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Nooble7 is not online. Nooble7
Joined: 26 Sep 2013
Total Posts: 170
22 Dec 2013 02:12 AM
You should possibly turn this into a cape!
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FiR3WaFFle is not online. FiR3WaFFle
Joined: 21 Sep 2012
Total Posts: 6674
22 Dec 2013 02:17 AM
Oh, a cape would be nice
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oseday is not online. oseday
Joined: 27 Aug 2008
Total Posts: 1308
22 Dec 2013 03:47 AM
Not going to be a free model anytime soon...

Main reason of lag is because that there are too many loops happening just in one run. I'll soon make a huge change in the script to reduce lag.

Cape is going to happen.
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Robloxsony12 is not online. Robloxsony12
Joined: 29 Jun 2012
Total Posts: 30
25 Dec 2013 08:35 PM
make it can be cut
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SlingshotJunkie is not online. SlingshotJunkie
Forum Moderator
Joined: 14 Feb 2013
Total Posts: 12054
16 Jan 2014 12:17 AM
This is amazing! Have you tried making cape sized versions of this yet? I would love to see how much stress that would but on a client.

If you ever release this to the public, please PM me about it, I would love to use your cloth in an upcoming game I am working on.
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digpoe is not online. digpoe
Joined: 02 Nov 2008
Total Posts: 9092
16 Jan 2014 12:38 PM
Please, http://www.youtube.com/watch?v=EtA9hxu0ico

And here's one with actual gravity and stuff:

http://www.youtube.com/watch?v=AxJSwwOFR3U
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oseday is not online. oseday
Joined: 27 Aug 2008
Total Posts: 1308
16 Jan 2014 01:00 PM
So you say that points are better than triangles? That's ok.

Real gravity? What does that even mean? There is a fake gravity anywhere?
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digpoe is not online. digpoe
Joined: 02 Nov 2008
Total Posts: 9092
16 Jan 2014 01:21 PM
... i'm talking about real things
yknow.. gravity and stuff
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