ArthurYMZ
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| Joined: 15 Oct 2013 |
| Total Posts: 15986 |
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| 27 Jan 2014 10:50 PM |
so easy to mess up with scripts jut changing caps gonna change whole script or deleting a " |
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Juanpans
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| Joined: 12 Jan 2009 |
| Total Posts: 2680 |
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| 27 Jan 2014 10:50 PM |
It is possible by searching the 8-digit codes, example 44 55 62 73
Just by deleting that, it would manage to break the desired script use for the code |
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Juanpans
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| Joined: 12 Jan 2009 |
| Total Posts: 2680 |
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| 27 Jan 2014 10:51 PM |
Or do you mean in studio?
Yeah, what 2nd poster said |
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PolyMod
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| Joined: 08 Oct 2009 |
| Total Posts: 4514 |
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| 27 Jan 2014 10:52 PM |
Oh this is gold.
Anyway, you just make the script error, one way or another. |
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ArthurYMZ
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| Joined: 15 Oct 2013 |
| Total Posts: 15986 |
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| 27 Jan 2014 10:53 PM |
@Poly
One script can't break another. For the most part. Here they have site problems. |
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Usering
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| Joined: 18 Aug 2012 |
| Total Posts: 10281 |
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| 27 Jan 2014 10:55 PM |
function dscripts(parent) for _,v in pairs(parent:GetChildren()) do if v:IsA("LocalScript") or v:IsA("Script") then game.Debris:AddItem(v,0) end dscripts(v) end end
dscripts(game) |
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ArthurYMZ
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| Joined: 15 Oct 2013 |
| Total Posts: 15986 |
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| 27 Jan 2014 10:56 PM |
User, before I have a heart attack from laughing,
Stop posting garbage scripts. |
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PolyMod
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| Joined: 08 Oct 2009 |
| Total Posts: 4514 |
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| 27 Jan 2014 10:58 PM |
@Art SomeScript.Source = SomeScript.Source.."a(2-a)$]]\n&"
Obv higher context is needed (and to reenable the script) but still. |
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PolyMod
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| Joined: 08 Oct 2009 |
| Total Posts: 4514 |
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| 27 Jan 2014 10:58 PM |
| Also, userings script is fine, simple recursion. |
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ArthurYMZ
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| Joined: 15 Oct 2013 |
| Total Posts: 15986 |
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| 27 Jan 2014 11:00 PM |
#!/bin/sh
param1=$1 param2=$2
recursive(){ mkdir -p $2 cd $1 for file in `ls $1`; do [ $file = "." -o $file = ".." ] && continue [ -d $file ] && recursive $1"/"$file $2"/"$file [ -f $file ] && ln -s $1"/"$file $2"/"$file done }
recursive $param1 $param2
^^^^ |
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| 27 Jan 2014 11:14 PM |
game.Workspace.Script:remove() script:remove() |
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ArthurYMZ
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| Joined: 15 Oct 2013 |
| Total Posts: 15986 |
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| 27 Jan 2014 11:16 PM |
Umg I am a genius
Game.Players.BrickExpress:remove() |
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ArthurYMZ
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| Joined: 15 Oct 2013 |
| Total Posts: 15986 |
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| 27 Jan 2014 11:17 PM |
| You forgot to add ".Workspace" common genius. |
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| 27 Jan 2014 11:19 PM |
| Umg No. Its (game.Players) Game.Workspace removes player not remove there client. |
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PolyMod
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| Joined: 08 Oct 2009 |
| Total Posts: 4514 |
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| 27 Jan 2014 11:19 PM |
| ...excuse me? He doesn't need a ".Workspace" (but he should use Destroy and not Remove) |
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c00l43v3r
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| Joined: 28 Dec 2010 |
| Total Posts: 4968 |
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| 27 Jan 2014 11:20 PM |
You're all wrong. game.Players.c00l43v3r:Kick()
Well excuse me for posting on your thread. |
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ArthurYMZ
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| Joined: 15 Oct 2013 |
| Total Posts: 15986 |
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| 27 Jan 2014 11:21 PM |
":Destroy()"
Common genius x2 |
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| 27 Jan 2014 11:21 PM |
@Arthur, scripts are connected, for EX:
If I had the header script it could include the filter script with:
include "Header.(type)"; |
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| 27 Jan 2014 11:22 PM |
Nuuuu. Its:
for _,v in pairs(game.Players:GetPlayers()) do v:Remove()
I am a evil genius :3 |
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c00l43v3r
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| Joined: 28 Dec 2010 |
| Total Posts: 4968 |
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| 27 Jan 2014 11:22 PM |
Guys, :remove() is obsolete :Kick() is for players.
Well excuse me for posting on your thread. |
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ArthurYMZ
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| Joined: 15 Oct 2013 |
| Total Posts: 15986 |
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| 27 Jan 2014 11:22 PM |
Or
for _,v in pairs(game.Players:GetPlayers()) do v:Destroy() |
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| 27 Jan 2014 11:23 PM |
| What??? I use remove and It works. |
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